DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default
Philip Rebohle announced the release today of DXVK 3.0 as the latest major feature release for this Direct3D 8 / 9 / 10 / 11 implementation atop the Vulkan API for use by Wine and Valve’s Steam Play (Proton)… ⌘ Read more

​ Read More

Participate

Login or Register to join in on this yarn.