My first game of Magic ended with a truly EPIC TURN yesterday…

It was a 5-player game, and I was running my (unpublished) Superfriends deck (mostly Planeswalkers and counter manipulators). After some ups and downs, I was able to pop the ultimate abilities on a handful of PWs all on a single turn, pumping my Bioessence Hydra to 110/110 (!) before tapping it twice to kill 2 opponents, and then following that by destroying all of the lands of a 3rd opponent and stealing all of the creatures from the 4th, at which point the survivors decided to quit. As I said, EPIC TURN!

Game 2 ran long, so I dropped out. But that first game…

⤋ Read More

@bender@twtxt.net Apologies, I’m still working through some layout issues with TwtStrm and frequently miss mentions…

Magic: the Gathering does not use a Game Master (although professional referees are often used in sanctioned events). While the game has alot of thematic crossover with with D&D (or fantasy games in general), the system is much more of an abstract, card-dueling system involving things like “the stack” and insanely specific rules on card timing and interactions.

Like, we joke about “I’m sending my army of (goblins / elves / angels / whatever) at you,” but that’s about as far into the “role-playing” element most magic games get in my experience (and most of the “official” competitive games I’ve played at my FLGS were even more abstract and less thematic, although it’s been years since I played in one of those).

⤋ Read More

Participate

Login or Register to join in on this yarn.