@movq@www.uninformativ.de Is this on yout little toy OS? 🤔
@lyse@lyse.isobeef.org I can tell you this right now, writing assembly / machine code is fucking hard work™ 😓 I’m sure @movq@www.uninformativ.de can affirm 🤣 And when it all goes to shit™ (which it does often), man is debugging fucking hard as hell! Without debug symbols I can’t use the regular tools like lldb or gdb 😂
println(1, 2) was bring printed as 1 2 in the bytecode VM and 1 nil when natively compiled to machine code on macOS. In the end it turned out the machine code being generated / emitted meant that the list pointers for the rest... of the variadic arguments was being slot into a register that was being clobbered by the mu_retain and mu_release calls and effectively getting freed up on first use by the RC (reference counting) garbage collector 🤦♂️
@lyse@lyse.isobeef.org Yeah I remember you said some days back that your interest in compilers was rekindled by my work on mu (µ) 😅
Whoo! I fixed one of the hardest bugs in mu (µ) I think I’ve had to figure out. Took me several days in fact to figure it out. The basic problem was, println(1, 2) was bring printed as 1 2 in the bytecode VM and 1 nil when natively compiled to machine code on macOS. In the end it turned out the machine code being generated / emitted meant that the list pointers for the rest... of the variadic arguments was being slot into a register that was being clobbered by the mu_retain and mu_release calls and effectively getting freed up on first use by the RC (reference counting) garbage collector 🤦♂️
@lyse@lyse.isobeef.org True !
@zvava@twtxt.net The problem you now then is you lose integrity of the message content if you compute the hashes at runtime rather than on the way in. So if your message content or database becomes corrupt in any way, so do your hashes.
Building native compilers is hard 🤣 Building bytecode VM / interpreters is way easier 🤣
@shinyoukai@neko.laidback.moe Very cool! 😎
@shinyoukai@neko.laidback.moe Nice! 👍
@movq@www.uninformativ.de Thanks! 🙏
@shinyoukai@neko.laidback.moe Nah it’s more like there’s a lot of repeated code, because when you go from source language to intermediate representation to machine code, well you just end up writing a lot of the same patterns over and over again. I need to dedupe this I think.
@kiwu@twtxt.net Ooof 😢 That’s rough!
The compiler technique I’m using here is to not “emit” most of the runtime if it’s actually never used in your program, and also dropping dead code in the SSA pass.
@movq@www.uninformativ.de I’ve managed to bring a simple “Hello World!” in mu (µ) (at least on macOS / Darwin / ARM64) down to ~86KB (previously ~146KB) 🥳
Hmmm I need to figure out a way to reduce the no. of lines of code / complexity of the ARM64 native code emitter for mu (µ). It’s insane really, it’s a whopping ~6k SLOC, the next biggest source file is the compiler at only ~800 SLOC 🤔
@movq@www.uninformativ.de I think I can get binaries even smaller with a bit more work and effort 🤔 But yeah still working on the native code generation (at least for macOS targets)
@movq@www.uninformativ.de Oh that’s fine, Mu can compile to native code and so far binaries. at least on macOS are in the order of Kb in size 😂
@movq@www.uninformativ.de It’d be cool if you could get µ (Mu) running in your little toyOS 🤣 You’d technically only have to swap out the syscall() builtin for whatever your toy OS supports 🤔
@thecanine@twtxt.net I see 🤔 Very cool though! 😎
@movq@www.uninformativ.de I watched a few of these thanks to you! Very cool shit™ 😎
@movq@www.uninformativ.de Ooof that’s chilly 🥶
that’s a whopping 36°C today 🥵
@dce@hashnix.club merry Christmas to you too!
@thecanine@twtxt.net Is it because you’ve used white pixels around it to sort of give it aht 3D look? 👀 Hmm? 🤔
@bender@twtxt.net It’s fun living in the future isn’t it 🤣
👋 Merry Xmas 🎄 🎅
👋 Merry (2025) Xmas y’all 🎄 Ho ho ho! 🎅
@movq@www.uninformativ.de From 2:50 PM to 3:23 PM AEST (+10 UTC) there was an outage. Everything went “up” on Down Detector, my EU region went offline, numerous sites were unavailable, and so on. Basically everything to/from the EU appeared to basically go kaput.
Hey EU friends 👋 wtf happened to the EU Internet today for about 40 minutes or so?
@movq@www.uninformativ.de @kiwu@twtxt.net it just so happens to be a happy coincidence that I’m extending mu’s capabilities to now include a native toolchain-free compiler (doesn’t rely on any external gcc/clang or linkers, etc) that lowers the mu source code into an intermediate representation / IR (what @movq@www.uninformativ.de refers to as “thick layers of abstractions”…) and finally to SSA + ARM64 + Mach-O encoder to produce native binary executables (at least for me on my Mac, Linux may some later?) 🤣
@movq@www.uninformativ.de Pretty sure all my mu solutions are very slow, but not so slow as I optimized most of the implementations to avoid as much brute forcing as I could.
@movq@www.uninformativ.de This is the total amount of cpu time consumed right?
@movq@www.uninformativ.de Hmmm 🧐
@kiwu@twtxt.net evening!!!
@movq@www.uninformativ.de Haha 😆
I cleaned up all my of AoC (Advent of Code) 2025 solutions, refactored many of the utilities I had to write as reusable libraries, re-tested Day 1 (but nothing else). here it is if you’re curious! This is written in mu, my own language I built as a self-hosted minimal compiler/vm with very few types and builtins.
I finished all 12 days of Advent of Code 2025! #AdventOfCode https://adventofcode.com — did it in my own language, mu (Go/Python-ish, dynamic, int/bool/string, no floats/bitwise). Found a VM bug, fixed it, and the self-hosted mu compiler/VM (written in mu, host in Go) carried me through. 🥳
@movq@www.uninformativ.de I shrank Day 9 Part 2 from “cover the whole map” to “only track the interesting lines.” By compressing coordinates to just the unique x/y breakpoints, the grid got tiny. I still flood-fill and do the corner-pair checks, but now on that compact grid with weighted prefix sums for instant rectangle checks. Result: far less RAM, way less CPU, same correct answer.
Day 9 also required some optimizations, if you aren’t careful, you end up with really inefficient algorithms with time/memory complexity beyond what a typical machine has 🤣
Ooops, I’ve run into a bug or limitation with mu for Day 9 🤔
Day 7 was pretty tough, I initially ended up implementing an exponential in both time and memory solution that I killed because it was eating all the resources on my Mac Studio, and this poor little machine only has 32GB of memory (I stopped it at 118GB of memory, swapping badly!), This is what I ended up doing before/after:
- Before: Time O(2^k · L), memory O(2^k), where k is the number of splitters along a reachable path and L is path length. Exponential in k.
- After: Time O(R·C) (or O(R·C + s) with s split events), memory O©, where R = rows, C = columns. Polynomial/linear in grid size.
I just completed “Printing Department” - Day 4 - Advent of Code 2025 #AdventOfCode https://adventofcode.com/2025/day/4 – Again, I’m doing this in mu, a Go(ish) / Python(ish) dynamic langugage that I had to design and build first which has very few builtins and only a handful of types (ints, no flots). 🤣
I just completed “Lobby” - Day 3 - Advent of Code 2025 #AdventOfCode https://adventofcode.com/2025/day/3 – Again, I’m doing this in mu, a Go(ish) / Python(ish) dynamic langugage that I had to design and build first which has very few builtins and only a handful of types (ints, no flots). 🤣
@shinyoukai@neko.laidback.moe Funny you should say that, I designed a new Prolog(ish) Symbolic Reasoning Engine and DSl over the holidays 🤣
mu only supports ints? 🤔 I'm not sure if I'll need flots for this year's AoC? 🤔
Let’s see 😂
Did I mention mu only supports ints? 🤔 I’m not sure if I’ll need flots for this year’s AoC? 🤔
I’m having to write my own functions like this in mu just to solve AoC puzzles :D
fn pow10(k) {
p := 1
i := 0
while i < k {
p = p * 10
i = i + 1
}
return p
}
I just completed “Gift Shop” - Day 2 - Advent of Code 2025 #AdventOfCode https://adventofcode.com/2025/day/2 – But again, I’m solving this in my own language mu that I had to build first 🤣
I just completed “Secret Entrance” - Day 1 - Advent of Code 2025 #AdventOfCode https://adventofcode.com/2025/day/1 — However I did it in my own toy programming language called mu, which I had to build first 🤣