xuu

txt.sour.is

Xuu /zuː/ I am AWESOME! ○△□ ⍼

In-reply-to » (#u4bs34q) @movq yeah.. i rewrote it a few times because i thought there was something breaking.. but was mistaken though now i am seeing a weird cache corruption.. that seems to come and go. Media

I have found the issue with this very subtle bug.. the cache was returning a slice that would be mutated. The mutation involved appending an item and then sorting. because the returned slice is just a pointer+length the sort would modify the same memory.

          CACHE         Returned slice          
original: [A B C D]     [A B C D]
add:      [A B C D] E   [A B C D E]
sort:     [E A B C] D   [A B C D E]

fix found here:
https://git.mills.io/yarnsocial/yarn/pulls/1072

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This is by design due to Google culture. The only way to get promoted into the higher pay scales is to ship a new product. So you have people shipping what worked before without regard to how it will exist within the product ecosystem. Also, why they seem to die off so quickly after launch. see allo and duo for example. The person that launches gets promoted to a higher level and off the original team and so it is left to wither and die.

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it uses the queries you define for add/del/set/keys. which corrispond to something like INSERT INTO <table> (key, value) VALUES ($key, $value), DELETE ..., or UPDATE ...

the commands are issued by using the maddycli but not the running maddy daemon.

see https://maddy.email/reference/table/sql_query/

the best way to locate in source is anything that implements the MutableTable interface… https://github.com/foxcpp/maddy/blob/master/framework/module/table.go#L38

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@tkanos@twtxt.net user in question had posted information about someones employment in what appeared to be a threat to contact their boss. Maybe it was in jest.. but we felt it was a form of doxing that we do not wish to see within our community. Yarn.Social is first and foremost a town square of ideas and should be viewed as a safe place for all.

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from what i understand you put up X coins. if the block is invalid you lose the coin and the block is invalidated. the network will not build new blocks on invalid ones

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-1 for the negative on environment all that electricity uses. Still waiting on proof of stake.

It is also too overrun with Tech Bros scamming people to get rich quick.

It was a fun ride back when I first bought in. But I have since cached out for my lambos and such.

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@abucci@anthony.buc.ci Its not better than a Cat5e. I have had two versions of the device. The old ones were only 200Mbps i didn’t have the MAC issue but its like using an old 10baseT. The newer model can support 1Gbps on each port for a total bandwidth of 2Gbps.. i typically would see 400-500Mbps from my Wifi6 router. I am not sure if it was some type of internal timeout or being confused by switching between different wifi access points and seeing the mac on different sides.

Right now I have my wifi connected directly with a cat6e this gets me just under my providers 1.3G downlink. the only thing faster is plugging in directly.

MoCA is a good option, they have 2.5G models in the same price range as the 1G Powerline models BUT, only if you have the coax in wall already.. which puts you in the same spot if you don’t. You are for sure going to have an outlet in every room of the house by code.

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I maintain keys for my email addresses.. but like most in this thread i almost never receive encrypted emails.. other than the BTC exchange i use that sends automated mail encrypted.

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I use IP over Alternating Current at home. The only issue is the bridges forget device MACs sometimes and I get weird states where I can ping a deviceA and the the internet from deviceB. But deviceA can only ping device B even though they are on the same subnet and default gateway.

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Huh… Nope.

HTTP/1.1 200 OK
Content-Length: 407
Content-Type: text/calendar
Access-Control-Allow-Origin: *
Access-Control-Expose-Headers: ETag
Permissions-Policy: interest-cohort=()
Content-Security-Policy: default-src 'none'; sandbox
Referrer-Policy: same-origin
Vary: Authorization


BEGIN:VCALENDAR
VERSION:2.0;2.0
PRODID:SandCal
CALSCALE:GREGORIAN
BEGIN:VEVENT
DTSTAMP:20220822T180903Z
UID:bb63bfbd-623e-4805-b11b-3181d96375e6
DTSTART;TZID=America/Chicago:20220827T000000
CREATED:20220822T180903Z
LAST-MODIFIED:20220822T180903Z
LOCATION:https://meet.jit.si/Yarn.social
SUMMARY:Yarn Call
RRULE:FREQ=WEEKLY
DTEND;TZID=America/Chicago:20220827T010000
END:VEVENT
END:VCALENDAR

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In-reply-to » Progress! so i have moved into working on aggregates. Which are a grouping of events that replayed on an object set the current state of the object. I came up with this little bit of generic wonder.

@lyse@lyse.isobeef.org hah! I cut some out to fit into my pods 4k limit.

Yeah that does studder a bit. To be honest I have no idea what I was thinking there. This excerpt was written a good year ago.

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In-reply-to » Progress! so i have moved into working on aggregates. Which are a grouping of events that replayed on an object set the current state of the object. I came up with this little bit of generic wonder.

(cont.)

Just to give some context on some of the components around the code structure.. I wrote this up around an earlier version of aggregate code. This generic bit simplifies things by removing the need of the Crud functions for each aggregate.

Domain Objects

A domain object can be used as an aggregate by adding the event.AggregateRoot struct and finish implementing event.Aggregate. The AggregateRoot implements logic for adding events after they are either Raised by a command or Appended by the eventstore Load or service ApplyFn methods. It also tracks the uncommitted events that are saved using the eventstore Save method.

type User struct {
  Identity string ```json:"identity"`

  CreatedAt time.Time

  event.AggregateRoot
}

// StreamID for the aggregate when stored or loaded from ES.
func (a *User) StreamID() string {
	return "user-" + a.Identity
}
// ApplyEvent to the aggregate state.
func (a *User) ApplyEvent(lis ...event.Event) {
	for _, e := range lis {
		switch e := e.(type) {
		case *UserCreated:
			a.Identity = e.Identity
			a.CreatedAt = e.EventMeta().CreatedDate
        /* ... */
		}
	}
}
Events

Events are applied to the aggregate. They are defined by adding the event.Meta and implementing the getter/setters for event.Event

type UserCreated struct {
	eventMeta event.Meta

	Identity string
}

func (c *UserCreated) EventMeta() (m event.Meta) {
	if c != nil {
		m = c.eventMeta
	}
	return m
}
func (c *UserCreated) SetEventMeta(m event.Meta) {
	if c != nil {
		c.eventMeta = m
	}
}
Reading Events from EventStore

With a domain object that implements the event.Aggregate the event store client can load events and apply them using the Load(ctx, agg) method.

// GetUser populates an user from event store.
func (rw *User) GetUser(ctx context.Context, userID string) (*domain.User, error) {
	user := &domain.User{Identity: userID}

	err := rw.es.Load(ctx, user)
	if err != nil {
		if err != nil {
			if errors.Is(err, eventstore.ErrStreamNotFound) {
				return user, ErrNotFound
			}
			return user, err
		}
		return nil, err
	}
	return user, err
}
OnX Commands

An OnX command will validate the state of the domain object can have the command performed on it. If it can be applied it raises the event using event.Raise() Otherwise it returns an error.

// OnCreate raises an UserCreated event to create the user.
// Note: The handler will check that the user does not already exsist.
func (a *User) OnCreate(identity string) error {
    event.Raise(a, &UserCreated{Identity: identity})
    return nil
}

// OnScored will attempt to score a task.
// If the task is not in a Created state it will fail.
func (a *Task) OnScored(taskID string, score int64, attributes Attributes) error {
	if a.State != TaskStateCreated {
		return fmt.Errorf("task expected created, got %s", a.State)
	}
	event.Raise(a, &TaskScored{TaskID: taskID, Attributes: attributes, Score: score})
	return nil
}
Crud Operations for OnX Commands

The following functions in the aggregate service can be used to perform creation and updating of aggregates. The Update function will ensure the aggregate exists, where the Create is intended for non-existent aggregates. These can probably be combined into one function.

// Create is used when the stream does not yet exist.
func (rw *User) Create(
  ctx context.Context,
  identity string,
  fn func(*domain.User) error,
) (*domain.User, error) {
	session, err := rw.GetUser(ctx, identity)
	if err != nil && !errors.Is(err, ErrNotFound) {
		return nil, err
	}

	if err = fn(session); err != nil {
		return nil, err
	}

	_, err = rw.es.Save(ctx, session)

	return session, err
}

// Update is used when the stream already exists.
func (rw *User) Update(
  ctx context.Context,
  identity string,
  fn func(*domain.User) error,
) (*domain.User, error) {
	session, err := rw.GetUser(ctx, identity)
	if err != nil {
		return nil, err
	}

	if err = fn(session); err != nil {
		return nil, err
	}

	_, err = rw.es.Save(ctx, session)
	return session, err
}

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In-reply-to » Hi, I am playing with making an event sourcing database. Its super alpha but I thought I would share since others are talking about databases and such.

Progress! so i have moved into working on aggregates. Which are a grouping of events that replayed on an object set the current state of the object. I came up with this little bit of generic wonder.

type PA[T any] interface {
	event.Aggregate
	*T
}

// Create uses fn to create a new aggregate and store in db.
func Create[A any, T PA[A]](ctx context.Context, es *EventStore, streamID string, fn func(context.Context, T) error) (agg T, err error) {
	ctx, span := logz.Span(ctx)
	defer span.End()

	agg = new(A)
	agg.SetStreamID(streamID)

	if err = es.Load(ctx, agg); err != nil {
		return
	}

	if err = event.NotExists(agg); err != nil {
		return
	}

	if err = fn(ctx, agg); err != nil {
		return
	}

	var i uint64
	if i, err = es.Save(ctx, agg); err != nil {
		return
	}

	span.AddEvent(fmt.Sprint("wrote events = ", i))

	return
}

fig. 1

This lets me do something like this:

a, err := es.Create(ctx, r.es, streamID, func(ctx context.Context, agg *domain.SaltyUser) error {
		return agg.OnUserRegister(nick, key)
})

fig. 2

I can tell the function the type being modified and returned using the function argument that is passed in. pretty cray cray.

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With respect to logging.. oh man.. it really depends on the environment you are working in.. development? log everything! and use a jeager open trace for the super gnarly places. So you can see whats going on while building. But, for production? metrics are king. I don’t want to sift through thousands of lines but have a measure that can tell me the health of the service.

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