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We’re bringing Pebble back
Thank you, Google. You didn’t have to, but you did. We (the Pebble team and community) are extraordinarily grateful.

I wrote a blog post about our plans to bring Pebble back, sustainably. https://ericmigi.com/blog/why-were-bringing-pebble-back

We got our original start on HN ( https://news.ycombinator.com/item?id=3827868), it’s a pleasure to be back.

Comments URL: [https://news.ycombinator.com/item?id=42 … ⌘ Read more

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Show HN: Tetris in a PDF
I realized that the PDF engines of modern desktop browsers (PDFium and PDF.js) support JavaScript with enough I/O primitives to make a basic game like Tetris.

It was a bit tricky to find a union of features that work in both engines, but in the end it turns out that showing/hiding annotation “fields” works well to make monochrome pixels, and keyboard input can be achieved by typing in a text input box.

All in all it’s quite janky but a nice reminder of how general purpose PDF scripting can be. The lin … ⌘ Read more

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Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
Hello everyone, I would like to see if there is any interest in this little project that I have been working on for the past few years.

Could be relevant, seeing the direction in which the mainstream game engines are going.

I didn’t really like any of the already existing options, so I tried to make my own and it turned out to be easier than expected.

It’s sort of like a low-budget Unreal/Source, but with open-world streaming support and it is … ⌘ Read more

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