Won a bunch of games of Solitaire and then rearranged the cards for maximum negative points, to distract me from the horrors.
(Still ended up with >0 points on OS/2, because donât ask me.)
https://www.uninformativ.de/desktop/2025%2D11%2D04%2D%2Dkatriawm%2Dsolitaire.png
Hybrid metasurface modulates light at low voltages for energy-efficient optics
Metasurfaces are two-dimensional (2D), nanoengineered surfaces that interact strongly with electromagnetic waves and can control light with remarkable precision. These ultra-thin layers can be used to develop a wide range of advanced technologies, including optical photonic, sensing and communication systems. â Read more
@zvava@twtxt.net Hm, I tried with https://www.uninformativ.de/twtxt.txt#:~:text=2025-09- and my Firefox 143 didnât like it. https://www.uninformativ.de/twtxt.txt#:~:text=2025%2D09%2D worked. đ¤
@lyse@lyse.isobeef.org True, at least old versions of KDE had icons:
https://movq.de/v/0e4af6fea1/s.png
GNOME, on the other hand, didnât, at least to my old screenshots from 2007:
https://www.uninformativ.de/desktop/2007%2D05%2D25%2D%2Dgnome2%2Dlaptop.png
I switched to Linux in 2007 and no window manager I used since then had icons, apparently. Crazy. An icon-less existence for 18 years. (But yeah, everything is keyboard-driven here as well and there are no buttons here, either.)
Anyway, my draft is making progress:
https://movq.de/v/5b7767f245/s.png
I do like this look. đ
We really are bouncing back and forth between flat UIs and beveled UIs. I mean, this is what old X11 programs looked like:
https://www.uninformativ.de/desktop/2025%2D06%2D21%2D%2Dkatriawm%2Dold%2Dxorg%2Dapps.png
Good luck figuring out which of these UI elements are click-able â unless you examine every pixel on the screen.
Iâm keeping this color scheme on my laptop for now:
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. Itâs written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. Itâs âinspired byâ my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github ⌠â Read more
Porting my JavaScript Game Engine to C for No Reason
high_impacttl;dr: high_impact is small game engine for 2D action games. Itâs written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. Itâs âinspired byâ my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github ⌠â Read more
raymarching soft shadows in 2d: [[https://www.rykap.com/2020/09/23/distance-fields/]] #links #graphics #2d #raymarching