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SolveSpace 3.2 3D CAD Tool Adds Qt Frontend, Experimental Web Version
SolveSpace 3.2 was released this past week as the newest feature update to this open-source parametric 3D CAD tool for creating 2D/3D parts and other CAD diagrams… ⌘ Read more

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T2 Linux Restores XAA In Xorg, Making 2D Graphics Fast Again
Berlin-based T2 Linux developer René Rebe (long-time Slashdot reader ReneR) is announcing that their Xorg display server has now restored its XAA acceleration architecture, “bringing fixed-function hardware 2D acceleration back to many older graphics cards that upstream left in software-rendered mode.”

Older fixed-function GPUs now regain smooth window … ⌘ Read more

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1girl 2016 2d anthro areola bad_id bad_inkbunny_id big_breasts breasts cloudz cum cum_in_mouth cum_in_pussy cum_insi … ⌘ Read more

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1girl 1girl 2016 2d anthro areola bad_id bad_inkbunny_id big_breasts breasts cloudz cum cum_in_mouth cum_in_pussy cum_inside er … ⌘ Read more

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Hybrid metasurface modulates light at low voltages for energy-efficient optics
Metasurfaces are two-dimensional (2D), nanoengineered surfaces that interact strongly with electromagnetic waves and can control light with remarkable precision. These ultra-thin layers can be used to develop a wide range of advanced technologies, including optical photonic, sensing and communication systems. ⌘ Read more

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In-reply-to » I was drafting support for showing “application icons” in my window manager, i.e. the Firefox icon in the titlebar:

@lyse@lyse.isobeef.org True, at least old versions of KDE had icons:

GNOME, on the other hand, didn’t, at least to my old screenshots from 2007:

Image

I switched to Linux in 2007 and no window manager I used since then had icons, apparently. Crazy. An icon-less existence for 18 years. (But yeah, everything is keyboard-driven here as well and there are no buttons here, either.)

Anyway, my draft is making progress:

I do like this look. 😊

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We really are bouncing back and forth between flat UIs and beveled UIs. I mean, this is what old X11 programs looked like:

Image

Good luck figuring out which of these UI elements are click-able – unless you examine every pixel on the screen.

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Porting my JavaScript Game Engine to C for No Reason

high_impact

tl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.

MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more

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Porting my JavaScript Game Engine to C for No Reason

high_impact

tl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.

MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more

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Achronix and Bluespec Launch Linux-Ready RISC-V Processors for Speedster7t FPGAs
Achronix Semiconductor Corporation, in partnership with Bluespec, Inc., has unveiled a new line of Linux-compatible RISC-V soft processors tailored for the Achronix Speedster7t FPGA series. This integration uniquely combines Bluespec’s RISC-V processors with Achronix’s 2D Network-on-Chip (NoC) architecture, enhancing FPGA design scalability and integration capabilities. Built on TSMC … ⌘ Read more

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