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Mesa Merges A Common Vulkan Layer For Working Around Cross-Driver Game Bugs
Merged to Mesa 27.0-devel is a new common Vulkan layer within Mesa’s Vulkan Runtime for being able to carry common game/engine/app workarounds that affect multiple drivers… ⌘ Read more

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Bethesda Confirms The Elder Scrolls 6 Is Called ‘Sentinel’
During a video celebrating Bethesda’s 40th anniversary, the studio officially confirmed that The Elder Scrolls VI will be titled The Elder Scrolls VI: Sentinel. “Thank you for 40 years of shared memories,” wrote Bethesda in a separate tweet. “We can’t wait to make even more together with The Elder Scrolls VI: Sentinel. Development continues, and while it’ll b … ⌘ Read more

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Itch Is Being Flooded By AI-Generated Garbage
The number of game pages being created per-day on Itch has doubled, the indie games site announced Saturday on Bluesky. When asked why, they responded: “take a guess.”

As the gaming news site Aftermath puts it, “the surge has been almost entirely down to AI-created garbage racing onto the platform as the popularity of vibe-coded theft, copycats and machine-built slop explodes.”

Ba … ⌘ Read more

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#Magic update - for the 2nd time in a row, I went 2 for 2 (this time, in a pair of 3-player games).

For game 1, I ran a re-tweaked “Jace and the Echoverse” deck (a modified version of the recent Reality Fracture precon), dominating most of the game before pulling a 1-2 punch of making my creatures indestructible and then blowing up the board (so the other 2 players both quit, including an Ur-Sphinx deck). Then, for game 2, I ran my nearly-perfected Dune deck, which pulled out to a surprising early lead before finally winning with an unblockable commander (killing 1 opponent outright and making the other quit again).

I gotta say, I’m really digging both of these decks: not only do they win more often than not, but they’re both thematic as hell and fun to play. I plan to add them to my decklists page soon.

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Xbox Manager: AI Already Being Used In Xbox Game Development - And Throughout the Game Industry
Should generative AI be used for videogame development? Brandon Stirrup, a strategy manager at Xbox, claims Xbox is already using AI, reports Engadget. And he also says that those who say they aren’t are merely “pretending.”

Stirrup deactivated his social media account shortly after … ⌘ Read more

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Recycling ANSI Art: Tracing the Origins of BBS Logon Screens
BBS-era “door” games are preserved by the site Break Into Chat, along with their history. Now the site’s actually traced the origins of several ANSI art screens in the 1980s and “how different people later transformed the original images,” starting from one of the most popular bulletin board systems in St. Louis, Missouri.

Slashdot reader Kirkman14 writ … ⌘ Read more

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DXVK-NVAPI 0.9.3 Brings Nice Improvements For Linux Gamers On Latest NVIDIA Drivers
DXVK-NVAPI 0.9.3 is out this weekend as a new feature update to this NVIDIA NVAPI implementation used by Valve as part of Steam Play with Proton for nicely integrating NVIDIA technologies into various Windows games running on Linux… ⌘ Read more

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Amazon Puts a Camera In Its Echo Studio So Alexa Can See
Amazon has added a camera to its Echo Studio speaker, allowing Alexa to visually identify objects, help with tasks and remotely monitor a room. For those concerned about privacy, Amazon is keeping a camera-free version available. The Next Web reports: The camera speaker ships today for $249.99. Hold up a board game box and Alexa can explain the rules, or show it a … ⌘ Read more

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Google Begins Certifying Registered App Stores For Android
An anonymous reader quotes a report from Ars Technica: Running an app ecosystem has gotten a lot more complex for Google after its loss in the Epic Games antitrust case. While U.S. users can access app stores in Google Play by court order, international users will use Google’s voluntary Registered App Stores program. Google has announced that stores wishing … ⌘ Read more

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Wine Merges Support For MESA_map_buffer_client_pointer To Improve WoW64 32-bit OpenGL
An initiative led by CodeWeavers this year has come to fruition for improving OpenGL support with WoW64 for bettering Windows 32-bit application/game support while using 64-bit system libraries… ⌘ Read more

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