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OSle: a tiny boot sector operating system
OSle is an incredibly small operating system, coming in at only 510 bytes, so it fits entirely into a boot sector. It runs in real-mode, and is written in assembly. Despite the small size, it has a shell, a read and write file system, process management, and more. It even has its own tiny SDK and some pre-built programs. The code’s available under the MIT license. ⌘ Read more

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Zhaoxin’s KX-7000 x86-64 processor
Chips and Cheese takes a very detailed look at the latest processor design from Zhaoxin, the Chinese company that inherited VIA’s x86 license and has been making new x86 chips ever since. Their latest design, 世纪大道 (Century Avenue), tries to take yet another step closer to current designs chips form Intel and AMD, and while falling way short, that’s not really the point here. Ultimately performance is what matters to an end-user. In that respect, the KX-7000 somet … ⌘ Read more

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RetrOS-32: a 32bit hobby operating system with graphics, multitasking, and more
RetrOS-32 is a 32bit operating system written from scratch, with graphics, multitasking and networking capabilities. The kernel is written in C and assembly, while the userspace applications are written in C++, using Make for compilation, all licensed under the MIT license. It runs on Qemu, of course, but a variety of real hardware is also supported, which is pretty cool and r … ⌘ Read more

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TacOS: an x86_64 UNIX-like OS from scratch
TacOS is a UNIX-like kernel which is able to run DOOM, among various other smaller userspace programs. It has things like a VFS, scheduler, TempFS, devices, context switching, virtual memory management, physical page frame allocation, and a port of Doom. It runs both on real hardware (tested on my laptop) and in the Qemu emulator. ↫ TacOS GitHub page TacOS – great name – is written in C, and explicitly a hobby and toy project. The code’s licensed … ⌘ Read more

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Nvidia Linux GPU driver ported to Haiku
Nvidia releasing its Linux graphics driver as open source is already bearing fruit for alternative operating systems. As many people already knows, Nvidia published their kernel driver under MIT license: GitHub – NVIDIA/open-gpu-kernel-modules: NVIDIA Linux open GPU kernel module source (I will call it NVRM). This driver is very portable and its platform-independent part can be compiled for Haiku with minor effort (but it need to implement OS-specific … ⌘ Read more

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Exploring the (discontinued) hybrid Debian GNU/kFreeBSD distribution
For decades, Linux and BSD have stood as two dominant yet fundamentally different branches of the Unix-like operating system world. While Linux distributions, such as Debian, Ubuntu, and Fedora, have grown to dominate the open-source ecosystem, BSD-based systems like FreeBSD, OpenBSD, and NetBSD have remained the preferred choice for those seeking security, performance, and licensing flexibility. … ⌘ Read more

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ArcaOS 5.1.1 released
It’s been two years since the release of ArcaOS 5.1, which was a hugely important release because it brought UEFI support to this continuation of IBM’s OS/2, ensuring longevity for the project for years to come. Since I don’t think much is known about what, exactly, Arca Noae, and eComStation before it, has access to within the licensing agreement with IBM, it’s difficult to ascertain just how much room they actually have to make changes to the code at the core of the old OS/2. Regardles … ⌘ Read more

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Cassette: a POSIX application framework featuring a retro-futurist GUI toolkit
Cassette is a GUI application framework written in C11, with a UI inspired by the cassette-futurism aesthetic. Built for modern POSIX systems, it’s made out of three libraries: CGUI, CCFG and COBJ. Cassette is free and open-source software, licensed under the LGPL-3.0. ↫ Cassette GitHub page Upon first reading this description, you might wonder what a “cassette-futurism aesthe … ⌘ Read more

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MaXX Interactive Desktop 2.2.0 released
Late last year, the MaXX Interactive Desktop, the Linux (and BSD) version of the IRIX desktop, sprung back to life with a new release and a detailed roadmap. Thanks to a unique licensing agreement with SGI, MaXX’ developer, Eric Masson, has been able to bring a lot of the SGI user experience over to Linux and BSD, and as promised, we have a new release: the final version of MaXX Interactive Desktop 2.2.0. It’s codenamed Octane, and anyone who knows the … ⌘ Read more

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Btw about social: found very interesting thing about twitter:

The legal basis that X asserts in the filing is not terribly interesting. But what is interesting is that X has decided to involve itself at all, and it highlights that you do not own your followers or your account or anything at all on corporate social media, and it also highlights the fact that Elon Musk’s X is primarily a political project he is using to boost, or stifle, specific viewpoints and help his friends. In the filing, X’s lawyers essentially say—like many other software companies, and, increasingly, device manufacturers as well—that the company’s terms of service grant X’s users a “license” to use the platform but that, ultimately, X owns all accounts on the social network and can do anything that it wants with them.

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[ANN] Monero Remote Node Monitoring project updates

Since my last post on Reddit in June 2024, there have been some major changes and new features.

* updated the license from GLWTS to a more widely recognized and permissive one (BSD-3-Clause)
* UI: switched from SvelteKit to Templ+HTMX to reduce external dependencies
* added support for monitoring both IPv6 and I2P nodes
* set up a Tor Hidden service for the web UI

Links:

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Open collaboration to bring AI Gateway features to the Envoy community
Member post originally published on Tetrate’s blog The industry is embracing Generative AI functionality, and we need to evolve how we handle traffic on an industry-wide scale. Keeping AI traffic handling features exclusive to enterprise licenses… ⌘ Read more

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Porting my JavaScript Game Engine to C for No Reason

high_impact

tl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.

MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more

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Porting my JavaScript Game Engine to C for No Reason

high_impact

tl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.

MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more

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Even though the bridges that #beeper use are AGPL licensed, the beeper client is proprietary software 😭

This is big sad.

They almost had it.

It is also kind of limited on google-free android phones, since the QR code scanner for device verification key-signing depends on a google play services API (which microg doesn’t implement). This means that you can’t share message history between your google-free android and the beeper desktop client. ⌘ Read more

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Victorian Premier says tobacco shop licensing will roll out by end of year
Victoria will finally set up a tobacco licensing scheme, more than two years after it was recommended, as part of a crackdown on the illegal tobacco trade that has sparked a spate of fire bombings. ⌘ Read more

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GitHub and OpenAI fail to wriggle out of Copilot lawsuit • The Register

Lawsuits alleging GitHub Copilot breached licenses can move forward. Will be interesting to see how these cases are decided.

This is a fucked up detail:

The judge meanwhile rejected the defense argument that the plaintiffs should not be allowed to continue their claim pseudonymously based on death threats sent to the plaintiffs’ counsel.

Who is sending death threats to the lawyers of people trying to sue GitHub/Microsoft/OpenAI, and why? Something’s fishy there.

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Since I found a cheap lifetime license for AdGuard Premium, I’ll try it on my phone for a while. I’ve also configured it with my strict NextDNS profile. But now my phone not only filters DNS requests to block ads, but also HTTP requests. And while uBlock Origin works pretty well in Firefox on Android, I decided to disable it while using AdGuard to see how the performance compares. ⌘ Read more

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It suddenly occurred to me that I’ve become that guy: the guy who rents a car with a fancy touchscreen center console and immediately goes to the “About” page in the console settings to look at the open source licenses.

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**RT by @mind_booster: .@OpenSourceOrg to the European Commission: make space for patent-free standards too

some supposedly “open“ standards – including those ratified by SDOs like ISO, CEN and ETSI – can’t be implemented without buying a license

https://blog.opensource.org/osi-to-the-european-commission-make-space-for-patent-free-standards-too/**
. @OpenSourceOrg to the European Commission: make space for patent-free standards too

some supposedly “op … ⌘ Read more

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Looking for a Docker Alternative? Consider This.
Docker recently announced updates and extensions to our product subscriptions. Docker CEO Scott Johnston also posted a blog about the changes. Much of the discussion centered on what the licensing changes mean for users of Docker Desktop, which remains free for small businesses and several other user types, but now requires a paid subscription — starting […]

The post [Looking for a Docker Alternative? Consider This.](https://www.doc … ⌘ Read more

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@prologic@twtxt.net @jlj@twt.nfld.uk @movq@www.uninformativ.de

 /p/tmp > git clone https://www.uninformativ.de/git/lariza.git                                                                                                    Mon May 24 23:48:18 2021
Cloning into 'lariza'...
 /p/tmp > tree lariza/                                                                                                                                    12.5s  Mon May 24 23:48:32 2021
lariza/
├── BUGS
├── CHANGES
├── LICENSE
├── Makefile
├── PATCHES
├── README
├── browser.c
├── man1
│   ├── lariza.1
│   └── lariza.usage.1
├── user-scripts
│   └── hints.js
└── we_adblock.c

2 directories, 11 files

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