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Linux’s Old Mount API Code On The Chopping Block For The 7.0 Kernel
The Linux kernel’s “new mount API” that has been in the kernel since 2019 and recently made rounds for taking 6+ years to land the man page documentation on it will soon be the the only mount API internally within the kernel. Removing the “old” Linux kernel mount API internals is a candidate for the upcoming Linux 7.0 kernel cycle… ⌘ Read more

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New AMD Linux Driver Patches Posted For Batch Userptr Allocation Support
A new feature being worked on recently for the AMDKFD kernel compute driver is batch user pointer “userptr” allocation support. With this new user-space API it will become possible to support allocating multiple non-contiguous CPU virtual address ranges that map to a single contiguous GPU virtual address… ⌘ Read more

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European Space Agency Acknowledges Another Breach as Criminals Claim 200 GB Data Haul
The European Space Agency has acknowledged yet another security incident after a cybercriminal posted an offer on BreachForums the day after Christmas claiming to have stolen over 20GB of data including source code, confidential documents, API tokens and credentials.

The attacker claims they gained access … ⌘ Read more

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SDL 3.4 Released With Many New APIs, Better Emscripten & Native PNG Support
Kicking off the new year for Linux gaming and cross-platform gaming at large is the release of the SDL 3.4 library. SDL is part of the Steam runtime and continues to be widely-used for abstracting software/hardware for creating more portable games and other applications… ⌘ Read more

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It Took 6+ Years For Linux’s “New” Mount API To Be Properly Documented In Man Pages
In demonstrating one of the gaps of man pages in modern times and likely having hindered the adoption of the Linux kernel’s new mount API, it took more than six years for those system calls to be properly documented within man pages. The Linux “new” mount API was introduced back in mid-2019 with Linux 5.2 and since supported by key file-systems after several years but not until weeks ago was this file descriptor based mount API sco … ⌘ Read more

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D7VK 1.1 Released With An Experimental Direct3D 6 Frontend
Between the DXVK and VKD3D(-Proton) projects there is good support for Direct3D 8 through Direct3D 12 implementations atop the Vulkan API for Linux gaming usage. For those preferring more retro classic gaming, D7VK came about more recently for Direct3D 7 as a DXVK fork. Out today is D7VK 1.1 and besides delivering fixes for its D3D7 implementation has also now tacked on an experimental D3D6 front-end… ⌘ Read more

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Italy Tells Meta To Suspend Its Policy That Bans Rival AI Chatbots From WhatsApp
Italy’s antitrust regulator Italian Competition Authority ordered Meta to suspend a policy that blocks rival AI chatbots from using WhatsApp’s business APIs, citing potential abuse of market dominance. “Meta’s conduct appears to constitute an abuse, since it may limit production, market access, or technical developm … ⌘ Read more

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Intel Releases VA-API libva 2.23 Adds AV1 Profile 2 Support
Intel today released libva 2.23 as the newest feature release for this Video Acceleration API “VA-API” reference library implementation. Most significant with libva 2.23 is adding AV1 Profile 2 support… ⌘ Read more

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MPV 0.41 Released With Wayland Improvements, Vulkan Hardware Decoding Preferred
MPV 0.41 is out today as the newest feature release for this MPlayer/mplayer2-derived open-source video player. With MPV 0.41 there is a big focus on improving Wayland support as well as now preferring Vulkan Video acceleration over alternative video decode APIs… ⌘ Read more

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Vulkan 1.4.337 Debuts With Long Vector & 3D ASTC Compression Extensions
Vulkan 1.4.337 released a short time ago as what could be the last Vulkan API spec update of 2025 depending upon how much time the working group takes off or not around the holidays. In any case, it’s a nice holiday treat with the new VK_EXT_texture_compression_astc_3d and VK_EXT_shader_long_vector extensions… ⌘ Read more

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Intel Video Processing Library Adding AI Assisted Video Encoder Features
Intel’s Video Processing Library “libvpl” is out with a new version ahead of the holidays. The only major change with libvpl 2.16 is adding experimental APIs for AI-assisted video encode functionality… ⌘ Read more

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Servo 0.0.3 Browser Engine Brings Better Performance, Embedding Improvements
Servo 0.0.3 is out today as the newest update to this Rust-based, open-source web layout engine. Servo 0.0.3 incorporates many enhancements made over the past month from better performance to enhancing its embedding API and other improvements like context menus for more web content… ⌘ Read more

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Linux 6.19 Features: LUO, PCIe Link Encryption, ASUS Armoury, DRM Color Pipeline API & More
With Linux 6.19-rc1 released, the merge window for Linux 6.19 has now concluded. Here is a summary of the interesting Linux 6.19 new features and changes with this kernel version. ⌘ Read more

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Blender Working On KosmicKrisp Support For Vulkan On macOS
The Blender 3D modeling software could enjoy better macOS support with better cross-platform code paths thanks to in-development work for leveraging KosmicKrisp for Vulkan API usage on macOS via Metal… ⌘ Read more

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D7VK 1.0 Released For “Production Ready” Direct3D 7 On Vulkan
The D7VK project recently started as the Direct3D 7 API implemented atop the Vulkan API akin to DXVK and VKD3D-Proton with newer versions of Microsoft Direct3D. Today marks the D7VK 1.0 release for this project in now declaring itself “production ready” for Linux gamers… ⌘ Read more

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Rare look at family, country and culture on the remote APY Lands
The stark beauty of Australia’s protected APY Lands is alive with ancient songlines and culture. But Elders see a need for change to secure the future of today’s children. ⌘ Read more

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Linux 6.19 GPU Driver Features: Color Pipeline API, Intel Xe3P, AMDGPU For GCN 1.0/1.1
The big set of kernel graphics driver features were merged today for the Linux 6.19 kernel. As usual there is a lot of new feature work on the AMD Radeon, Intel, and NVIDIA graphics drivers plus the smaller Arm/embedded graphics like now having initial Qualcomm Gen8 GPU support. Plus the growing number of accelerator “accel” drivers for NPUs / AI accelerators… ⌘ Read more

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AMD GPU Managed Memory Support Merged For The GCC 16 Compiler
When it comes to AMD Radeon/Instinct GPU compiler support much of the emphasis is on the LLVM/Clang compiler stack with their official AMDGPU LLVM shader compiler back-end as well as having the AOMP downstream compiler fork and the like. But the GNU Compiler Collection “GCC” does continue allow targeting AMD GPU targeting with its “AMDGCN” back-end and using the likes of the OpenMP API. It’s not too often seeing new AMD GPU activity there for GCC but mer … ⌘ Read more

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Amazon and Google Announce Resilient ‘Multicloud’ Networking Service Plus an Open API for Interoperability
Their announcement calls it “more than a multicloud solution,” saying it’s “a step toward a more open cloud environment. The API specifications developed for this product are open for other providers and partners to adopt, as we aim to simplify global connectivity f … ⌘ Read more

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Browser Extension ‘Slop Evader’ Lets You Surf the Web Like It’s 2022
“The internet is being increasingly polluted by AI generated text, images and video,” argues the site for a new browser extension called Slop Evader. It promises to use Google’s search API “to only return content published before Nov 30th, 2022” — the day ChatGPT launched — “so you can be sure that it was written or produced by the human han … ⌘ Read more

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Open-Source Nouveau+NVK vs. NVIDIA 580 Linux Gaming/Graphics & Compute Driver Performance
This Black Friday is an in-depth look at the current performance of the open-source NVIDIA Linux driver stack with the Nouveau kernel driver (the Nova driver not yet being ready for end-users) paired with the latest Mesa NVK driver for open-source Vulkan API support. With that NVK Vulkan driver is also looking at the OpenGL performance using the Zink OpenGL-on-Vulkan driver used now for OpenGL on modern NVIDIA GPUs rat … ⌘ Read more

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Vulkan 1.4.335 Released With The Very Notable VK_EXT_present_timing
Vulkan 1.4.335 released a few hours ago as the latest iteration of this high performance graphics and compute API. With being just a week since the prior update and given the US Thanksgiving week, it’s on the lighter side in terms of issues addressed. There is one new extension though and it’s a big one: VK_EXT_present_timing is finally merged… ⌘ Read more

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Valve-Backed Color Pipeline API For Linux Is Finally Ready For Upstream
For those Linux desktop users in the US needing another reason to be thankful this Thanksgiving, a huge and long-awaited accomplishment is ready for merging to the kernel: the Color Pipeline API that is important for HDR is ready for merging! As of last night the code is queued in DRM-Misc-Next for this years-in-the-making effort… ⌘ Read more

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Vulkan’s VK_EXT_present_timing Merged After Five Years In The Making
Originally opened in September 2020 by NVIDIA Linux engineer James Jones, tonight the Vulkan VK_EXT_present_timing extension was finally merged! Five years in the making and incorporating contributions from Google, NVIDIA, AMD, Collabora, Samsung, Unity, and Red Hat is this prominent new addition to the Vulkan API… ⌘ Read more

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APY Lands governance hearing delayed indefinitely
Anangu Pitjantjatjara Yankunytjatjara (APY) Lands community members have been left disappointed by a last-minute decision to halt a hearing that was set to probe governance issues in the region. ⌘ Read more

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Mozilla Announces ‘TABS API’ For Developers Building AI Agents
“Fresh from announcing it is building an AI browsing mode in Firefox and laying the groundwork for agentic interactions in the Firefox 145 release, the corp arm of Mozilla is now flexing its AI muscles in the direction of those more likely to care,” writes the blog OMG Ubuntu:

If you’re a developer building AI agents, you can sign up to get early acces … ⌘ Read more

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Kgateway v2.1 is released!
Kgateway is an open source implementation of the Kubernetes Gateway API that unifies ingress, API gateway, service mesh, and AI gateway capabilities in a singular modular control plane. Built for performance and flexibility, it secures and… ⌘ Read more

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VKD3D-Proton 3.0 Released: Big Update To Direct3D 12 On Vulkan With FSR4 Support
Hans-Kristian Arntzen of Valve just announced VKD3D-Proton 3.0 as a major update to this Direct3D 12 implementation atop the Vulkan API that is used by Valve’s Steam Play (Proton)… ⌘ Read more

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NVIDIA Highlights The Shortcomings With Wayland Screencasting
In addition to showing the need for unifying DRM driver-side APIs within the Linux kernel, NVIDIA’s Linux graphics driver team at XDC2025 also showcased the shortcomings of screencasting under Wayland… ⌘ Read more

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NVIDIA Linux Engineer Raises Point Around Unifying DRM Driver-Side API
One of the NVIDIA presentations at the recent XDC2025 developer conference was not around the NVIDIA driver itself but the ongoing fragmentation that’s happening within the Linux Direct Rendering Manager (DRM) subsystem and arguing the need for unifying more driver-side APIs for supporting different Linux DRM clinets… ⌘ Read more

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ollama 0.12.11 Brings Vulkan Acceleration
ollama 0.12.11 released this week as the newest feature update to this easy-to-run method of deploying OpenAI GPT-OSS, DeepSeek-R1, Gemma 3, and other large language models. Exciting with ollama 0.12.11 is that it’s now supporting the Vulkan API… ⌘ Read more

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Valve Enters the Console Wars
Valve has unveiled a new Steam Machine console, taking a second shot at living room gaming a decade after its 2015 Steam Machine initiative failed. The 6-inch cube runs Linux-based SteamOS but plays Windows games through Proton, a compatibility layer built on Wine that translates Microsoft graphical APIs.

Valve spent over a decade working on SteamOS and ways to run Windows games on Linux after the original Steam … ⌘ Read more

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SDL3 Now Implements Render Batching For Direct3D, Metal & Vulkan
The SDL3 library that is popular with cross-platform games for abstracting various software/hardware features has implemented render batching for its built-in rendering API. This render batching is successfully wired up now for Direct3D 11/12, Apple Metal, and Vulkan APIs for more efficient graphics rendering… ⌘ Read more

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Wikipedia Urges AI Companies To Use Its Paid API, and Stop Scraping
Wikipedia on Monday laid out a simple plan to ensure its website continues to be supported in the AI era, despite its declining traffic. From a report: In a blog post, the Wikimedia Foundation, the organization that runs the popular online encyclopedia, called on AI developers to use its content “responsibly” by ensuring its contributions are … ⌘ Read more

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Apple Explores New Satellite Features for Future iPhones
In 2022 the iPhone 14 featured emergency satellite service, and there’s now support for roadside assistance and the ability to send and receive text messages.

But for future iPhones, Apple is now reportedly working on five new satellite features, reports LiveMint:

As per Bloomberg’s Mark Gurman, Apple is building an API that would allow developers to add sat … ⌘ Read more

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AMD Contributes BFloat16 Support To LLVM’s SPIR-V Target
AMD software engineers continue making interesting contributions to the LLVM compiler stack around SPIR-V as the IR used by Vulkan and other Khronos APIs… ⌘ Read more

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Create Your Own AI Voice Agent Using EchoKit, ESP32, and Rust
Step-by-step tutorial for EchoKit, a DIY AI voice agent (fully open source) I’ve been working on.

🔹 Hardware: An easy-to-assemble ESP32-S3 board (EchoKit). 🔹 Server: A high-performance server built entirely in Rust to manage the ASR -> LLM -> TTS pipeline. 🔹 AI Models: Fully customizable, using Groq’s APIs (Whisper, Llama 3, PlayAI-TTS) in the guide for near-instant responses.

This project is perfect for:

Developers wantin … ⌘ Read more

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