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woodser releases haveno-ts v0.0.32
woodser1 has released haveno-ts 2 (Haveno3 TypeScript library) version 0.0.324 with a few fixes and updates:

Changes overview
NodeJS environment support by @everoddandeven in #338
Pack all dist assets for npm install

The full changelog is available on Github5.

This is an ongoing story and the report will be updated when new information is available.

  1. https://github.com/woodser/ [↩](#fnref:1)

  2. htt … ⌘ Read more

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[ANN] MiCAR and the Monero Ecosystem

The European Union’s Market in Crypto-assets Regulation (MiCAR) comes into full effect on December 30th 2024. All ‘new’ obliged entities (crypto-asset service providers, token issuers, custodial wallet providers, stablecoin operators, etc) must be fully compliant on or before this date. Already existing crypto-asset service providers have until 1st July 2026 to demonstrate compliance and obtain their operating licence through their national competent authority, or cease operating/trading.

Links … ⌘ Read more

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** Thinking about week notes **
I’m thinking about week notes again. I like the idea, but it is a form I struggle to keep with. To stick to. It feels sorta like a one sided conversation. Broadcast. I’d like to make it more of a conversation.

I’ve made two new little games since the start of December. Both are installments in the adventures of the little black square who first showed up in hill. Mountain is sort of a sequel to hill. Rather than zoot down … ⌘ Read more

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Silicon Valley and Wall Street invent collateralized GPU obligations. Surely this will work out fine

https://pivot-to-ai.com/2024/11/04/silicon-valley-and-wall-street-invent-collateralized-gpu-obligations-surely-this-will-work-out-fine/

Blackstone, Pimco, Carlyle, and BlackRock have so far lent $11 billion to GPU cloud companies — now apparently called “neoclouds” — such as CoreWeave, Crusoe, and Lambda Labs. The loans are collateralized by the neoclouds’ Nvidia GPUs.

Look ma, new asset bubble!

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** Broughlike dev log **
I’ve been working on the broughlike pretty steadily since my last update. The gameplay loop is pretty much unchanged, but I’ve added a fair bit of polish, and fixed a lot of bugs. I think it is honestly sort of boring to play, but I am excited to have this as the starting point for future projects…can you smell the roguelike!? I can!

The major fixes and improvements that I’ve made since my last update include:

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** Guitar driven development **
I’ve found myself in possession of a guitar. Actually, the guitar that I had in middle school has come back to me after a decade’s long jaunt with someone else. I don’t really play guitar, but, I figured I should restring it and tune it.

I’m really very bad at tuning, so, rather than get good at that, or use any of the existing tools within reach of the internet to help me with that I made a thing. Tuner is a little web app that does 2 things: using a device’s … ⌘ Read more

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In-reply-to » Interesting.. QUIC isn't very quick over fast internet.

@xuu@txt.sour.is Thanks for the link. I found a pdf on one of the authors’ home pages: https://ahmadhassandebugs.github.io/assets/pdf/quic_www24.pdf . I wonder how the protocol was evaluated closer to the time it became a standard, and whether anything has changed. I wonder if network speeds have grown faster than CPU speeds since then. The paper says the performance is around the same below around 600 Mbps.

To be fair, I don’t think QUIC was ever expected to be faster for transferring a single stream of data. I think QUIC is supposed to reduce the impact of a dropped packet by making sure it only affects the stream it’s part of. I imagine QUIC still has that advantage, and this paper is showing the other side of a tradeoff.

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A Simple Archive Format for Self-Contained Executables
The build/run instructions for the example games for
high_impact were subtly wrong:

make sokol
./build/game_sokol

make sokol compiles the Sokol version, converts all assets and puts the results
(executable and converted assets) into the build/ directory. So far so good.
Where it falls apart is in the next line: ./build/game_sokol. The executable
starts just fine, but it’s looking in the current directory ( ./) for all the
assets, … ⌘ Read more

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** 📸 Photo **

Image

We took a boat to a teeny tiny island called Bean Island. We walked around the entire edge of the island’s rocky coastline.

There were some gloriously regal looking black backed gulls along the shore, as well as a pair of juvenile bald eagles who were making hilariously squeaky noises. ⌘ Read more

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Erlang Solutions: Blockchain Tech Deep Dive| Meaning of Ownership
Welcome to part three of our ‘Making Sense of Blockchain’ blog post series. Here we’ll explore how our attitudes to ownership are changing and how this relates to the value we attach to digital assets in the blockchain space. You can check out ‘Innovating with Erlang and Elixir’ here if you missed part two of the series.

**Digital Assets: … ⌘ Read more

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