Wikimedia profit, assets, and executive wages explode in 2023
(And yet Wikipedia claims to desperately need your donations.) ⌘ Read more
#ldjam We have a logo!
The game is still not pretty at all, (placeholder art everywhere).
But we’re starting to add in the assets that our beautiful artist has been making - so pretty screenshots should be possible in soon-ish. ⌘ Read more
** Updates from the end of summer **
Today was the last real day of summer for us. Tomorrow the kids go back to school.
You know those last few weeks before the dark of autumn — the ones that hold the last bursts of summer? Those days where you try to squeeze in as many chill summer vibes as humanly possible?
I’ve bee … ⌘ Read more
Rewriting wipEout
The source code for the classic PSX launch title wipEout was leaked in 2022. A few month ago I finally sat down to take a look at it. The result is a (nearly) complete rewrite that compiles to Windows, Linux, macOS and WASM.
Thanks to WASM and WebGL you can play wipEout right in your browser!
I’m not the only one who embarked on a path to r … ⌘ Read more
** summer’s lease hath all too short a date **
After the excitement of last summer I was hopeful for a chill one this year. So far, so good.
We visited the island where we used to live and started our family. We saw a few friends, and visited some fa … ⌘ Read more
QOA Benchmark Results and File Format Specification
The specification for the Quite OK Audio Format,
announced in a previous blog post,
is now finalized. QOA is a lossy audio compression format. Typical audio
signals (44100hz, stereo) are encoded into 278 kbits/s, or more precisely 3.2
bits per sample – exactly 1/5 of the bits needed for an uncompressed WAV.
The QOA-Specification [fits on a single … ⌘ Read more