《黑神话:悟空》都有哪些隐藏道具、Boss、剧情、地图?
来做个我所知的,全部的隐藏地图+boss+剧情梳理
目前一周目通关,刚开二周目,成就70/81。
另外,我会使用游民星空制作的互动地图进行截图,感兴趣的也可以直接去看。
黑神话悟空全收集互动地图_提供黑悟空全土地庙、妖王BOSS等点位信息
一、第一章·黑风山 1、隐藏地图黑风山有一张隐藏地图:隐·观音禅院。
开启方式是敲响地图上的三口钟,分别在“广智”、“广谋”、“白衣秀士”三个boss附近,具体如图。
等同于程序文件的,因为最终拟游戏运行还是要依赖于这些数据的。
你可以思考一个问题——如果你是一个unity项目,在项目中自己建立了一个,我们比如说地图数据表,它使用C#写的,比如你的目录结构中有一个Assets/DesignerData/Maps/下面都是CityOrgrimmar.cs,BattleFieldWarSongLumberCamp.cs这些,它们因为会被unity工程编译,所以他们就不是配置文件了吗?
是否是配置文件,不取决于他是编译时还是运行时,而是取决于它的内容干了什么。所以在题主的问题里,判断一个lua是程序代码的一部分,还是一个配置文件,取决于这个lua干 … ⌘ Read more
Leveraging technology on the frontlines of emergency: How communities of developers are taking action
From sending emergency alerts about nearby fires to mapping services in refugee camps, developers are taking action to solve global problems.
The post [Leveraging technology on the frontlines of emergency: How communities of developers are taking action](https://github.blog/2024-06-12-leveraging-technology-on-the-frontlines-of-emergenc … ⌘ Read more
New underwater drones helping map shipwrecks off WA coast
New underwater drones are helping map shipwrecks off the WA coast. ⌘ Read more
探索併發安全的 Go 語言 Map - 深入理解 cmap
在 Go 語言中,內建的map類型並不是線程安全的。也就是說,如果您在沒有任何併發控制的狀態下,在多個 goroutine 中對同一個map同時進行讀寫操作,那麼會出現競態條件(race condition),進而導致不可預見的結果。針對這一問題,地裏特(lrita)開發了cmap(concurrent-map),一個用於提供併發訪問的線程安全的map類型,它可以讓您在 Go 語言中更加方便地進行 ⌘ Read more
Blogroll Network Map
Robert Alexander built a pretty cool Blogroll Network Map. Based on scraped blogrolls, it builds and visualizes a map of blogs. It contains almost 500 feeds, a lot to explore for boring days! ⌘ Read more
Eclipse Path Maps
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Eclipse Path Maps
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Game Bytes · March 2024
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on!
The post Game Bytes · March 2024 appeared first on The GitHub Blog. ⌘ Read more
使用 mapstructure 高效解析 Go 語言中的動態數據結構
在處理數據流(如 JSON、Gob 等)過程中,我們可能不知道底層數據的結構,這時mapstructure庫就能大顯身手了。這款 Go 語言庫可以將通用 map 值解碼爲 Go 本地結構,也可執行反向操作,並提供有用的錯誤處理功能。今天,我們就深入瞭解這個庫,並列舉一些豐富的示例來幫助你掌握它的使用方法。簡介–mapstructure是一款 Go 庫,允許開發者將map[string]inter ⌘ Read more
爲什麼 Golang Fasthttp 選擇使用 slice 而非 map 存儲請求數據
Fasthttp 是一個高性能的 Golang HTTP 框架,它在設計上做了許多優化以提高性能。其中一個顯著的設計選擇是使用 slice 而非 map 來存儲數據,尤其是在處理 HTTP headers 時。爲什麼呢?本文將從簡單到複雜,逐步剖析爲什麼 Fasthttp 選擇使用 slice 而非 map,並通過代碼示例解釋這一選擇背後高性能的原因Slice vs Map:基本概念——- ⌘ Read more
Game Bytes · February 2024
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on! 🕹️
The post Game Bytes · February 2024 appeared first on The GitHub Blog. ⌘ Read more
Erlang Solutions: Blockchain Tech Deep Dive | 6 Principles
Blockchain technology is transforming nearly every industry, whether banking, government, fashion or logistics. The benefits of using blockchain are substantial. Businesses can lower transaction costs, free up capital, speed up processes, and enhance security and trust.
We’re mapping out the six key principles for blockchain integration success, so businesses can navigate the challenges and opportunities this disruptive tec … ⌘ Read more
Creepy spot you can only visit on Google
There are some places that just don’t belong on a travel itinerary; but that’s not to say you can’t go there. ⌘ Read more
Chilling discovery on Google street view
Eagle-eyed viewers have discovered something unsettling in this passing snapshot of a cemetery in Texas. ⌘ Read more
golang 高性能無 GC 的緩存庫 bigcache 是怎麼實現的?
我們寫代碼的時候,經常會需要從數據庫裏讀取一些數據,比如配置信息或者諸如每週熱點商品之類的數據。如果這些數據既不經常變化,又需要頻繁讀取,那比起每次都去讀數據庫,更優的解決方案就是將它們放到應用的本地內存裏,這樣可以省下不少數據庫 IO,性能嘎一下就上來了。那麼現在問題就來了,假設我要在某個服務應用裏實現一個緩存組件去存各種類型的數據,該怎麼實現這個組件呢?從一個 map 說起———- ⌘ Read more
Another business falls prey to an Apple Maps wipeout. This time the entire street’s missing
Laura Ridout hoped her blueberry farm would put Scotsburn on the map. Instead, Apple took her farm off it, and it turns out she’s not alone. ⌘ Read more
Game Bytes · January 2024
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on!
The post Game Bytes · January 2024 appeared first on The GitHub Blog. ⌘ Read more
How to Search Reviews on Google Maps
Many people use Google Maps to find out about businesses, parks, locations, and destinations, by reading the reviews. While it’s one thing to browse through all of the reviews and read them, it can be very useful to narrow down reviews for something specific, like a keyword. Thus, it’s a desirable capability to be able … Read More ⌘ Read more
Label the States
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Label the States
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Go map 讀寫性能優化 - 分片 map
基本在所有的編程語言中,都有 map 這種數據結構,Go 語言也不例外。我們知道 Go 是一門對併發支持得比較好的語言,但是 map 並不支持併發讀寫。比如,下面這種寫法是錯誤的:var m = make(map[int]int)var wg sync.WaitGroupwg.Add(2)// 啓動兩個協程序同時寫入 mapgo func() { for i := 0; i < 100; i ⌘ Read more
How to Drop a Pin in Google Maps on iPhone or iPad
Dropping a pin on Google Maps allows you to mark a location on the map for sharing with others, for saving that spot for yourself to reference later, or even for getting directions to that pinned location. It’s a very useful feature of Google Maps that has wide applications, so if you’re a Google Maps … Read More ⌘ Read more
Doctor’s Office
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Doctor’s Office
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Dubious Islands
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Dubious Islands
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Game Bytes · September 2023
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on!
The post Game Bytes · September 2023 appeared first on The GitHub Blog. ⌘ Read more
Erlang Solutions: Introducing Wardley Mapping to Your Business Strategy
Since it’s creation in 2005, Wardley Mapping has been embraced by UK government institutions and companies worldwide. This is thanks to its unique ability to factor both value and change into the strategising process. It’s a powerful, fascinating tool that far more organisations across the world should be implementing today to make key choices for their future growth.
Ahead of my wider Wardley Mapping st … ⌘ Read more
Game Bytes · August 2023
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on!
The post Game Bytes · August 2023 appeared first on The GitHub Blog. ⌘ Read more
#golang
A handy and powerful library to deal with unstructured data
The below piece of code shows an example of usage
type Person struct {<br/> Firstname string `structs:"firstname"`<br/> Age int `structs:"age"`<br/> Siblings []Person `structs:"siblings,omitempty"`<br/>}
func main(){
k := knoa.Map().Set(“firstname”, “John”, “age”, 20)
k.Set(“siblings”, []Person{
{
Firstname: “Tim”,
Age: 29,
},
{
Firstname: “Bob”,
Age: 40,
},
})
k.Set(“age”, 23, “siblings[1].age”, 39)
var person Person … ⌘ Read more
Bad Map Projection: ABS(Longitude)
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Bad Map Projection: ABS(Longitude)
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Game Bytes · July 2023
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on! ⌘ Read more
Game Bytes · June 2023
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on! ⌘ Read more
@movq@www.uninformativ.de If I understand it correctly, gtk4 renders using OpenGL. That means some of that RAM that appears to be allocated is actually some trick of the OpenGL driver so that it can map address in RAM space to the GPU’s VRAM (depends a lot on your setup though).
What happens if you run it with GSK_RENDERER=cairo set?
billy woods & Kenny Segal share “Babylon by Bus” video
Directed by Henry Nelson & Tim Blake Nelson. woods + Segal’s incredible collaborative LP Maps is out now… Continue reading… ⌘ Read more
Michio Kaku On Mapping The Human Brain 🧠 ⌘ Read more
Game Bytes · May 2023
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on! ⌘ Read more
Game Bytes · April 2023
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on! ⌘ Read more
So. Some bits.
i := fIndex(xs, 5.6)
Can also be
i := Index(xs, 5.6)
The compiler can infer the type automatically. Looks like you mention that later.
Also the infer is super smart.. You can define functions that take functions with generic types in the arguments. This can be useful for a generic value mapper for a repository
func Map[U,V any](rows []U, fn func(U) V) []V {
out := make([]V, len(rows))
for i := range rows { out = fn(rows[i]) }
return out
}
rows := []int{1,2,3}
out := Map(rows, func(v int) uint64 { return uint64(v) })
I am pretty sure the type parameters goes the other way with the type name first and constraint second.
func Foo[comparable T](xs T, s T) int
Should be
func Foo[T comparable](xs T, s T) int
Managing tests (breaking them, fixing them) in my map for code: https://merveilles.town/@akkartik/109742488349122478