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Underrun – Making Of
I participated in this year’s js13kGames, a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Underrun, a twin stick shooter using WebGL.

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Play Underrun – A WebGL shooter in 13kb of JavaScript

For this competition I set out to produce something with a dense atmosphere – which is inherently difficult to do with so little … ⌘ Read more

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While certainly not a solution to everything, I find I’m using temporary SQLITE database a bunch to solve problems with a few lines of sql and less then 50 lines of code (to insert data into the SQLITE DB) instead of several hundred of lines of code and a bunch of arrays.

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