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Unusual core features for a dream language for small computing: MUMPS-style disk persistence of otherwise normal variables indicated by sigils, go-style piping between coroutines or greenthreads, message passing & guards like erlang, parsing backtracking like icon, constraint solving like prolog

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One of the ideas I was playing with in MfoM was the distinction between player & player character with a ‘possession’ metaphor, & how that relates to the time loop. I didn’t go so far with it. Maybe in Book of the Damned I’ll have the player be a possessing-spirit.

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We all know about social constructs vs reality, but there are levels of spookiness (and no upper bound). We can define them as how far a lie can go before the truth gets its boots on. Spookiness level one – money – already goes basically perpetually.

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I love it. I have a program that needs to processing about half a million records, which will take 3 days. The database that all those records are suppose to go to is acting up after I’ve just done 140K records.

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Pet peeve: on my work computer, 80% of my lobste.rs comments double-post because of some kind of missing deduplication logic. Then, I have to periodically go through all my threads to delete the duplicates. Sometimes one copy of the post will have 2 upvotes & the other 3.

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Fastly supports NixOS
We are happy to announce that we have moved our binary cache to Fastly. Fastly
is a big supporter of open source projects and now NixOS is one of them! Fastly provides us with CDN capability,
which previously was running on AWS CloudFront. Big thanks go to Fastly, in particular Tom Denniston and Elaine
Greenberg, our friends at Infor and Packet.com
and Graham Christensen for making this possible. ⌘ Read more

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