niplav yushtun, ta faret ne digal.
A thin, flexible 6502 processor has been created!
Like the ones used in the NES, Apple II, and C64… except thin. And flexible. ⌘ Read more
Данные, которые мы не уберегли, и уроки, которые мы извлекли
Роман Маресов,
руководитель Яндекс Еды
В конце февраля служба безопасности Яндекс Еды выявила утечку данных. Мы сразу же предупредили пользователей и приняли меры, но было поздно — злоумышленники начали распространять похищенную информацию в интернете.
Извините нас, пожалуйста. … ⌘ Read more
Run the Commodore 64 OS on the NES: “NES 64”
Seriously. Someone ported the basic C64 system to the Nintendo Entertainment System. It actually works. ⌘ Read more
** Notes on 6502 Assembly **
The NES runs a very slightly modified 6502 processor. What follows are some very introductory, and not at all exhaustive notes on 6502 Assembly, or ASM.
If you find this at all interesting, Easy 6502 is a really great introductory primer on 6502 Assembly that lets you get your hands dirty right from a web browser.
NumbersNumbers pre … ⌘ Read more
Turbo Rascal : Pascal Compiler & IDE for tons of classic systems
One language for: C64, VIC-20, NES, Gameboy, ZX Spectrum, Atari 2600, 8086AT, Amiga 500, Atari 800, BBC Micro, SNES, Apple II & Atari ST + MORE ⌘ Read more
The XMPP Standards Foundation: The XMPP Newsletter November 2021
Welcome to the XMPP Newsletter covering the month of November 2021 - the last release for this year! After our editorial break we will be back in February 2022!
Many projects and their efforts in the XMPP community are a result of people’s voluntary work. If you are happy with the services and software you may be using, especially throughout the current situation, please consider to say thanks or help these projects!
[Read this Ne … ⌘ Read more
«Не звоните мне больше»: как избавиться от телефонных спамеров
Каждый вызов с неизвестного номера — повод для сомнений: брать или не брать трубку. С одной стороны, жалко пропустить важный звонок, например от коллеги или курьера. С другой, не хочется тратить в� … ⌘ Read more
https://laplumedunvoyageur.fr/2017/06/12/auto-edition-24-erreurs-frequentes-a-ne-plus-faire-pour-progresser/ autoédition
http://nathaliebagadey.fr/index.php/2017/01/22/auteurs-ne-mendiez-pas-des-lecteurs/ promotion écriture édition
ECHO: the music of harold budd and brian eno [[https://www.youtube.com/watch?v=K7Dm-ne-iSY]] #links
The XMPP Standards Foundation: Messagerie instantanée : Il ne s’agit pas de l’application ⌘ Read more…
C’est que ces plateformes, même si elles en ont toutes les apparences, ne sont pas conçues comme des lieux publics. » ⌘ Read more…
Carte Blanche par @xdamman : Je suis un entrepreneur et le @MR_officiel ne me représente plus | L’Echo ⌘ https://www.lecho.be/opinions/carte-blanche/je-suis-un-entrepreneur-et-le-mr-ne-me-represente-plus/10257663.html
thinking about implementing some noise generators for !sndkit. A chaos noise generator that leverages numerical instabilities in IEEE floating point, and a 1-bit linear feedback shift register noise generator based on NES audio. #sndkit #halfbakedideas #dsp
An NES-inspired noise source. Basically, 1-bit noise using a linear-feedback shift register algorithm, as defined in the NES specs. #halfbakedideas
Почему мосты иногда лучше не наводить ⌘ http://yandex.ru/blog/company/pochemu-mosty-inogda-luchshe-ne-navodit
NES.css - NES-style CSS Framework ⌘ https://nostalgic-css.github.io/NES.css/#
The Legend of Nixon, a Data-Driven NES Soundscape https://kottke.org/19/03/the-legend-of-nixon-a-data-driven-nes-soundscape
@nblade@nblade.sdf.org: It’s just an idea. Not a clean one thoug, as clients would not know upfront who serves such a fiele and who not. Another idea would ne to mix a number of random followers into the twtxt file, which are updated when a person tweets.
Codemasters History: The NES’ Best Unlicensed Developer https://tedium.co/2018/06/15/codemasters-history-nes-nintendo/
Nintendo Music Scene: Chiptune and Game-Rock Heavyweights https://tedium.co/2018/05/17/nintendo-nes-chiptune-music-scene/
NES Homebrew Scene: Not Necessarily Driven By Nostalgia https://tedium.co/2018/04/10/nes-homebrew-scene-history/