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Ten Horror Games That Were Banned for Being Even Darker
We’ve already covered the ten horror games banned for being too dark, but apparently, there’s no shortage of developers willing to take things even further. Whether it’s graphic violence, real-life tragedies turned into “entertainment,” or just concepts that should’ve been rejected immediately, these games didn’t just cross the line—they removed it. Due to commenters’ demands, […]

The post [Ten Horror Games That Were Ban … ⌘ Read more

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Reviving a dead audio format: the return of ZZM
Long-time readers will know that my first video game love was the text-mode video game slash creation studio ZZT. One feature of this game is the ability to play simple music through the PC speaker, and back in the day, I remember that the format “ZZM” existed, so you could enjoy the square wave tunes outside of the games. But imagine my surprise in 2025 to find that, while the Museum of ZZT does have a ZZM Audio section, it recommends t … ⌘ Read more

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SuperStationᵒⁿᵉ: Cyclone V FPGA Console for Retro Gaming and MiSTer Compatibility
The SuperStationᵒⁿᵉ is an FPGA-based gaming console developed for retro gaming enthusiasts and FPGA hobbyists. By leveraging FPGA hardware, it replicates classic gaming systems with a high degree of accuracy while providing flexibility for exploring multiple retro platforms. The console features a Cyclone V FPGA paired with 128MB BGA SDRAM, supporting the per … ⌘ Read more

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SDL 3.2.0 released
SDL, the Simple DirectMedia Layer, has released version 3.2.0 of its development library. In case you don’t know what SDL is: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve‘s award winning catalog and many Humble Bundle games. ↫ SDL website This new release has a lot of impr … ⌘ Read more

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Meet the winners of our first Cloud Native Heroes Challenge
Get their best advice on beating patent trolls at their own game We’re delighted to announce the winners of our first Cloud Native Heroes Challenge! In that first challenge, we asked participants to find prior art… ⌘ Read more

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Tang Console: Compact FPGA Platform for Development and Retro Gaming
Sipeed has recently launched the Tang Console, described as a compact FPGA platform designed for developers and hardware enthusiasts. It offers a flexible and portable solution for applications such as hardware prototyping and retro gaming system emulation. The device is available in two configurations. The 60K variant includes 60K LUTs, 468Kbit SSRAM, and 2Gb DDR3, […] ⌘ Read more

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Platform journey map: shape your platform strategy
Member post originally published on the Mia-Platform blog by Graziano Casto, DevRel Engineer, Mia-Platform TLDR: After years of helping people adopt digital platforms, we created the Platform Journey Map, a visual game that sparks meaningful discussions on… ⌘ Read more

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Show HN: Tetris in a PDF
I realized that the PDF engines of modern desktop browsers (PDFium and PDF.js) support JavaScript with enough I/O primitives to make a basic game like Tetris.

It was a bit tricky to find a union of features that work in both engines, but in the end it turns out that showing/hiding annotation “fields” works well to make monochrome pixels, and keyboard input can be achieved by typing in a text input box.

All in all it’s quite janky but a nice reminder of how general purpose PDF scripting can be. The lin … ⌘ Read more

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Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
Hello everyone, I would like to see if there is any interest in this little project that I have been working on for the past few years.

Could be relevant, seeing the direction in which the mainstream game engines are going.

I didn’t really like any of the already existing options, so I tried to make my own and it turned out to be easier than expected.

It’s sort of like a low-budget Unreal/Source, but with open-world streaming support and it is … ⌘ Read more

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In-reply-to » Any idea What's this "twtxtfeevalidator/0.0.1" UA about? I thought I could ask before throwing a 1000GB file at it 🪤 could it be the same 'xt' thing @lyse was talking about the other day?

@lyse@lyse.isobeef.org Oh! no need to be sorry and feel free to keep at it if it helps, I don’t mind. It’s just that I’m always on the lookout for corpo-bots and crawlers slipping through the cracks (a fun little game of sorts) 😅 the only thing I let them see is a robots.txt telling them to :diffoff

Also, I’m curious about the invalid lines in my feed. is it something I should lookout for in future?

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Top Ten Ways to Become a Zombie
Zombies aren’t just figments of horror movies and video games—they’re inspired by very real and very horrifying diseases. The world is teeming with ways to turn you (or something else) into the walking undead. Whether it’s a syndrome that convinces you you’re already dead or a virus that rewires you to bite your neighbors, this […]

The post Top Ten Ways to Become a Zombie appeared first on [Listverse]( … ⌘ Read more

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10 Popular but Terrible Goalkeepers
Football (soccer in America) is undeniably the world’s most popular sport, celebrated across continents from South America to the Middle East. While the beautiful game originated in England, its universal appeal lies in the thrill of teamwork and the excitement of scoring goals. Key to this drama are goalkeepers, the last line of defense, whose […]

The post [10 Popular but Terrible Goalkeepers](https://listverse.com/2024/12/30/10-popular-but-terrible-goalkeepers … ⌘ Read more

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** Bouncing off of books **
After playing a few hours in Fields of Mistria I decided to put it down for a bit. I’m really really enjoying it. The farming is low key, and feels more like grinding for resources so far (positive), the relationship sim stuff is fun and the quests and tasks are really approachable (and there is, my favorite thing in the world, an in-game quest log!). All in all it’s a supremely, deliciously, snackable game. If I had to level critique against it, it’d be that the day/nigh … ⌘ Read more

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** Thinking about week notes **
I’m thinking about week notes again. I like the idea, but it is a form I struggle to keep with. To stick to. It feels sorta like a one sided conversation. Broadcast. I’d like to make it more of a conversation.

I’ve made two new little games since the start of December. Both are installments in the adventures of the little black square who first showed up in hill. Mountain is sort of a sequel to hill. Rather than zoot down … ⌘ Read more

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Wanted to share that we’re so proud of our six year old son; after taking skating lessons himself, he taught me and my wife how to stop on skates today. He was so proud about that he could teach us something good. Enjoyed also playing table tennis with him in the park, even-though it got windy, we had fun and didn’t give up trying to have a decent game. And at the guided tour at the old hot-metal plant in Duisburg yesterday, he asked the best questions and could be the guide’s assistant - holding the flashlight.

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Fix iOS 18 Bluetooth Connection Problems
Some iPhone users have noticed Bluetooth connection problems after updating their device to iOS 18, often presenting as dropping connections, or as an inability to connect to Bluetooth devices, whether those Bluetooth devices are speakers, hearing aids, headphones, car stereo systems, or even gaming controllers. Often you can resolve Bluetooth issues by simply toggling Bluetooth, … [Read More](https://osxdaily.com/2024/11/14/fix-ios-18-bluetooth-connec … ⌘ Read more

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I built a gaming PC back in 2020, and in 2024 the only resource-intensive task I perform with it is generating strong private keys for my nodes on the Yggdrasil network. Money well-spent!

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Game Off 2024 theme announcement
GitHub’s annual month-long game jam, where creativity knows no limits! Throughout November, dive into your favorite game engines, libraries, and programming languages to bring your wildest game ideas to life. Whether you’re a seasoned dev or just getting started, it’s all about having fun and making something awesome!

The post Game Off 2024 theme announcement appeared first on [The GitHub Blog](https: … ⌘ Read more

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Infineon XENSIV Game Controller with PSoC 6 BLE Microcontroller Compatibility
The Infineon XENSIV Game Controller combines XENSIV magnetic position sensors and the PSoC 6 BLE microcontroller to create a precise, low-power, plug-and-play device ideal for gaming and control applications. The XENSIV magnetic position sensors provide high accuracy, ensuring the joysticks remain drift-free even after extended use according to the specs. Complementing these are XENSIV Hal … ⌘ Read more

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DigiPort Pocket PC Built with Raspberry Pi CM4
Kickstarter recently featured the DigiPort, a pocket-sized, open-source computer that transforms any HDMI-compatible screen into a fully functional PC. Powered by a Raspberry Pi Compute Module 4, it provides a versatile solution for various tasks, including programming, gaming, and multimedia streaming. The DigiPort is built around the Raspberry Pi Compute Module 4, which features a […] ⌘ Read more

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@prologic@twtxt.net Wikipedia claims sha1 is vulnerable to a “chosen-prefix attack”, which I gather means I can write any two twts I like, and then cause them to have the exact same sha1 hash by appending something. I guess a twt ending in random junk might look suspcious, but perhaps the junk could be worked into an image URL like

Image

. If that’s not possible now maybe it will be later.

git only uses sha1 because they’re stuck with it: migrating is very hard. There was an effort to move git to sha256 but I don’t know its status. I think there is progress being made with Game Of Trees, a git clone that uses the same on-disk format.

I can’t imagine any benefit to using sha1, except that maybe some very old software might support sha1 but not sha256.

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Interesting.. QUIC isn’t very quick over fast internet.

QUIC is expected to be a game-changer in improving web application performance. In this paper, we conduct a systematic examination of QUIC’s performance over high-speed networks. We find that over fast Internet, the UDP+QUIC+HTTP/3 stack suffers a data rate reduction of up to 45.2% compared to the TCP+TLS+HTTP/2 counterpart. Moreover, the performance gap between QUIC and HTTP/2 grows as the underlying bandwidth increases. We observe this issue on lightweight data transfer clients and major web browsers (Chrome, Edge, Firefox, Opera), on different hosts (desktop, mobile), and over diverse networks (wired broadband, cellular). It affects not only file transfers, but also various applications such as video streaming (up to 9.8% video bitrate reduction) and web browsing. Through rigorous packet trace analysis and kernel- and user-space profiling, we identify the root cause to be high receiver-side processing overhead, in particular, excessive data packets and QUIC’s user-space ACKs. We make concrete recommendations for mitigating the observed performance issues.

https://dl.acm.org/doi/10.1145/3589334.3645323

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Play the Classic Sci-Fi Shooter “Marathon Infinity” Free on Steam
The classic science fiction FPS (First Person Shooter) game “Marathon Infinity” is now available to play for free from Steam, for Mac and Windows. Marathon Infinity, originally released in 1996, is the third game in the Marathon series, and continues the theme of battling hostile aliens in unusual settings. Marathon Infinity introduced some intriguing and … [Read More](https://osxdaily.com/202 … ⌘ Read more

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A Simple Archive Format for Self-Contained Executables
The build/run instructions for the example games for
high_impact were subtly wrong:

make sokol
./build/game_sokol

make sokol compiles the Sokol version, converts all assets and puts the results
(executable and converted assets) into the build/ directory. So far so good.
Where it falls apart is in the next line: ./build/game_sokol. The executable
starts just fine, but it’s looking in the current directory ( ./) for all the
assets, … ⌘ Read more

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iOS 18 is Compatible with These iPhone Models
iOS 18 for iPhone includes a variety of new features that many users are excited about, from all new Dark Mode icons and widgets, to color hued icons/widgets, customizable Control Center, Apple Intelligence AI features that will write emails and texts for you and summarize data or generate images, a confusing Photos redesign, Game Mode … Read MoreRead more

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How to Play Among Us on Mac
Among Us is a very popular multiplayer game where you work together with other players to identify imposters among them, before the imposter can sabotage them. You might know Among Us as being for iPhone and iPad, but you can play it on your Mac as well, whether that’s a MacBook Pro, MacBook Air, Mac … Read MoreRead more

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游戏《上古卷轴5》称得上为「神作」吗?
在2011年11月11日这个整整齐齐的日子里,旗下单人RPG《上古卷轴III:晨风》、《上古卷轴IV:湮灭》和《辐射3》连续三作蝉联年度游戏桂冠的Bethesda Game Studios推出了一款至今仍在各个“史上最伟大电子游戏”列表中不断抛头露面的《上古卷轴V:天际》。

《天际》发售11年后,Bethesda Game Studios的单人RPG已经连续五作都获得年度游戏称号,但《天际》在无数玩家心中却是连BGS自己都未能超越的那个典范之作。《天际》并非开放世界RPG鼻祖,也并非类型缔造者或各方面的登峰造极者,但BGS却给这款游戏的各个方面赋予了绝妙的平衡,正是这样的恰到好处让《天际》如同iPhone定义智能手机一般,定义了我们目前所见的开放世界类别。《天际》立于开放世界品类之标杆,[《塞尔达传说:旷野之息》总监藤林秀麿认为](//link.zhihu.com/?target=https%3A//www.gcores.com/link%3Fta … ⌘ Read more

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Porting my JavaScript Game Engine to C for No Reason

high_impact

tl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.

MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more

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Porting my JavaScript Game Engine to C for No Reason

high_impact

tl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.

MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more

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Khadas Officially Launches Mind Graphics eGPU with NVIDIA GeForce RTX 4060 Ti
Khadas Officially Launches Mind Graphics eGPU with NVIDIA GeForce RTX 4060 Ti
Khadas has launched the Mind Graphics eGPU, featuring the NVIDIA GeForce RTX 4060 Ti. This expansion of the Mind hardware family boosts performance for creative design, video rendering, gaming, and more. ⌘ Read more

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