Blender 5.2 LTS Enters Beta With New Features
Blender 5.2 is now available in beta form for this leading open-source 3D modeling software… ⌘ Read more
Blender Optimization Leads To Twice As Fast Performance With CPU Bottlenecked Scenes
Proposed code for Blender’s EEVEE engine can lead to both the OpenGL and Vulkan performance doubling in instancing-heavy scenes that are CPU bottlenecked… ⌘ Read more
Blender 5.1 Delivers Some Nice Gains For CPU Rendering Performance On Linux
With this week’s release of Blender 5.1 I have begun benchmarking it on different CPUs and GPUs. In this article is an initial look at the positive impact Blender 5.1 is having on CPU-based rendering performance on Linux. ⌘ Read more
Intel’s Discontinued Open-Source OpenPGL Project Finds A New Home
Back in 2022 Intel announced OpenPGL as an open-source library for path guiding to help enhance the quality of path-based renderers. With time Blender began making use of OpenPGL and other industry interest and adoption. Unfortunately, Intel quietly ended work on OpenPGL in 2025 but has now fortunately found a new home… ⌘ Read more
Blender 5.1 Lands Raycast Nodes, Blender Adjusting Release Cycle Moving Forward
Two interesting bits of Blender news this week for those fond of this leading open-source 3D modeling software… ⌘ Read more
NVIDIA DLSS For Blender Under Review But Licensing Concerns Persist
A few months ago at SIGGRAPH was a demo of Blender with NVIDIA Deep Learning Super Sampling (DLSS) integration. The pull request is now open for landing NVIDIA DLSS support into Blender for better quality upscaling/denoising and performance but concerns persist over the licensing due to NVIDIA DLSS binaries… ⌘ Read more
Blender 5.0 Benchmarks Since Blender 3.0 For CPU Rendering Performance
As part of the many different year-end benchmarks on Phoronix, over the holidays I was curious about how far the Blender 3D modeling software’s performance has evolved over the past few years. So in looking at the CPU rendering performance I ran benchmarks of the major releases since Blender 3.0 through the recently released Blender 5.0… ⌘ Read more
Blender Working On KosmicKrisp Support For Vulkan On macOS
The Blender 3D modeling software could enjoy better macOS support with better cross-platform code paths thanks to in-development work for leveraging KosmicKrisp for Vulkan API usage on macOS via Metal… ⌘ Read more
Blender 5.0 Released
Blender 5.0 has been released with major upgrades including HDR and wide-gamut color support on Linux via Wayland/Vulkan, significant theme and UI improvements, new color-space tools, revamped curve and geometry features, and expanded hardware requirements. 9to5Linux reports: Blender 5.0 also introduces a working color space for Blend files, a new AgX HDR view, a new Convert to Display compositor node, new Rec.2100-PQ and Rec.2100-HL … ⌘ Read more
Blender 5.0 Released With Better Vulkan Support, HDR On Wayland
It’s the Blender 5.0 release day! Blender 5.0 is a big step forward for this open-source 3D modeling software with better Vulkan viewport support across different GPUs/drivers, HDR support when using Vulkan and Wayland on Linux, and other very nice refinements for this popular cross-platform software package… ⌘ Read more
That’s pretty darn neat, the little indie movie (‘Flow’) made in Blender beat out some Disney/Pixar heavyweights. I actually watched it a month or so ago, nice little movie. It’s not the highest detailed animation or anything, but it has a style that it makes work.
Blender-made movie Flow takes Oscar
Article URL: https://www.reuters.com/lifestyle/flow-wins-best-animated-feature-film-oscar-2025-03-03/
Comments URL: https://news.ycombinator.com/item?id=43237273
Points: 506
# Comments: 74 ⌘ Read more
Blender + LibSM64 = Play Mario64… inside your own 3D world
Because… why not! ⌘ Read more
On the blog: Free Culture Book Club - Elephants Dream https://john.colagioia.net/blog/2020/06/20/dream.html #freeculture #bookclub #blender