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Blender Optimization Leads To Twice As Fast Performance With CPU Bottlenecked Scenes
Proposed code for Blender’s EEVEE engine can lead to both the OpenGL and Vulkan performance doubling in instancing-heavy scenes that are CPU bottlenecked… ⌘ Read more

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Blender 5.1 Delivers Some Nice Gains For CPU Rendering Performance On Linux
With this week’s release of Blender 5.1 I have begun benchmarking it on different CPUs and GPUs. In this article is an initial look at the positive impact Blender 5.1 is having on CPU-based rendering performance on Linux. ⌘ Read more

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Intel’s Discontinued Open-Source OpenPGL Project Finds A New Home
Back in 2022 Intel announced OpenPGL as an open-source library for path guiding to help enhance the quality of path-based renderers. With time Blender began making use of OpenPGL and other industry interest and adoption. Unfortunately, Intel quietly ended work on OpenPGL in 2025 but has now fortunately found a new home… ⌘ Read more

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NVIDIA DLSS For Blender Under Review But Licensing Concerns Persist
A few months ago at SIGGRAPH was a demo of Blender with NVIDIA Deep Learning Super Sampling (DLSS) integration. The pull request is now open for landing NVIDIA DLSS support into Blender for better quality upscaling/denoising and performance but concerns persist over the licensing due to NVIDIA DLSS binaries… ⌘ Read more

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Blender 5.0 Benchmarks Since Blender 3.0 For CPU Rendering Performance
As part of the many different year-end benchmarks on Phoronix, over the holidays I was curious about how far the Blender 3D modeling software’s performance has evolved over the past few years. So in looking at the CPU rendering performance I ran benchmarks of the major releases since Blender 3.0 through the recently released Blender 5.0… ⌘ Read more

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Blender Working On KosmicKrisp Support For Vulkan On macOS
The Blender 3D modeling software could enjoy better macOS support with better cross-platform code paths thanks to in-development work for leveraging KosmicKrisp for Vulkan API usage on macOS via Metal… ⌘ Read more

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Blender 5.0 Released
Blender 5.0 has been released with major upgrades including HDR and wide-gamut color support on Linux via Wayland/Vulkan, significant theme and UI improvements, new color-space tools, revamped curve and geometry features, and expanded hardware requirements. 9to5Linux reports: Blender 5.0 also introduces a working color space for Blend files, a new AgX HDR view, a new Convert to Display compositor node, new Rec.2100-PQ and Rec.2100-HL … ⌘ Read more

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Blender 5.0 Released With Better Vulkan Support, HDR On Wayland
It’s the Blender 5.0 release day! Blender 5.0 is a big step forward for this open-source 3D modeling software with better Vulkan viewport support across different GPUs/drivers, HDR support when using Vulkan and Wayland on Linux, and other very nice refinements for this popular cross-platform software package… ⌘ Read more

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That’s pretty darn neat, the little indie movie (‘Flow’) made in Blender beat out some Disney/Pixar heavyweights. I actually watched it a month or so ago, nice little movie. It’s not the highest detailed animation or anything, but it has a style that it makes work.

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