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Almost all the content I post to social media is posted by a small shell script that simultaneously posts to several services or through IFTTT duplicating those posts to services for which I lack an API key. When facebook broke automated posting, it meant my account went dark. I didn’t notice.

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Impact Is Now Free & Open Source
My HTML5 Game Engine Impact launched almost 8 years ago. The last update was published in 2014. While Impact still works nicely in modern browsers, it lacks support for better graphic and sound APIs that are now available. I felt increasingly bad for selling a product that is hardly maintained or improved.

So as of today Impact will be available completely for free, published under the permissive MIT License.

Impact’s source is available on [gith … ⌘ Read more

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Quake for Oculus Rift
My Oculus Rift CV1 finally arrived last week, so of course I had to update my fork of the excellent Quakespasm engine for the new Oculus 1.4 API.

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While I was at it, I also fixed a number of bugs, included support for the Rift’s headphones and the XBox One controller – I’d still recommend you play with mouse & keyboard, though. Controls are set up with reasonable defaults, but you can of course change everything in the options menu. There’s also … ⌘ Read more

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