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Gajim: Gajim 1.3.3
This release features improved Ad-Hoc Commands and brings back spell checking. Gajim 1.3.3 includes many bug fixes and improvements. Thanks everyone for reporting issues!

What’s New

The Ad-Hoc Commands window has been ported to Gajim’s new Assistant. This unifies the look and feel with other actions using an Assistant and it also fixes some issues.

More Changes New
  • Profile: A NOTE entry has been added
Changes

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GitHub Availability Report: August 2021
In August, we experienced two distinct incidents resulting in significant impact and degraded state of availability for Git operations, API requests, webhooks, issues, pull requests, GitHub Pages, GitHub Packages, and GitHub Actions services. ⌘ Read more

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Almost all the content I post to social media is posted by a small shell script that simultaneously posts to several services or through IFTTT duplicating those posts to services for which I lack an API key. When facebook broke automated posting, it meant my account went dark. I didn’t notice.

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Impact Is Now Free & Open Source
My HTML5 Game Engine Impact launched almost 8 years ago. The last update was published in 2014. While Impact still works nicely in modern browsers, it lacks support for better graphic and sound APIs that are now available. I felt increasingly bad for selling a product that is hardly maintained or improved.

So as of today Impact will be available completely for free, published under the permissive MIT License.

Impact’s source is available on [gith … ⌘ Read more

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Quake for Oculus Rift
My Oculus Rift CV1 finally arrived last week, so of course I had to update my fork of the excellent Quakespasm engine for the new Oculus 1.4 API.

Image

While I was at it, I also fixed a number of bugs, included support for the Rift’s headphones and the XBox One controller – I’d still recommend you play with mouse & keyboard, though. Controls are set up with reasonable defaults, but you can of course change everything in the options menu. There’s also … ⌘ Read more

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