Launch HN: Intuned (YC S22) – Build and run reliable browser automations as code
Hey HN, we’re Faisal and Ahmad from Intuned ( https://intunedhq.com). We’re building a platform for building, deploying, and maintaining browser automations.
Customers primarily use the Intuned AI agent to automate websites that don’t expose APIs. Common use-cases include scraping data, pulling reports, and submitting forms. As the website changes, our agent also helps automatically heal the automation.
On Intuned, browser automations are … ⌘ Read more
Meta Keeps Delaying the Release of Its New AI Model to Developers
Meta has reportedly delayed the developer release of its Muse Spark AI model API multiple times, and as of Tuesday, had no scheduled launch date, according to the Wall Street Journal (paywalled). Reuters reports: A Meta spokesperson told Reuters on Wednesday that the company is already testing the Application Programming Interface (API) with som … ⌘ Read more
nenya - A lightweight, highly secure AI API Gateway/Proxy written in Go
A lightweight, zero-dependency AI API Gateway written in Go. Nenya sits between your AI coding clients and upstream LLM providers, adding secret redaction, context management, agent routing, and MCP tool integration — all with transparent SSE streaming. Security-hardened: non-root execution, mlock for secrets, seccomp + no-new-privileges. 1 points posted by Rafael Gumieri ⌘ Read more
@prologic@twtxt.net Ahh, I see. Okay, I’m with you there. On this high level, I can understand how the thing works.
Maybe my wording isn’t good. 🤔 Let’s take a real life example from what we do at work.
There’s this AI chatbot. It gets support requests from users, so the user says something like “I need access to a particular system”. This triggers the bot to “run” the instructions stored in a large Markdown file, like “check if the user is authorized to do this, then issue the following API requests”, and so on. This is essentially like running a little script, except it’s written in natural language (German) and there’s no “script interpreter” but just the AI.
Now, suppose that the AI doesn’t quite do what was intended. There’s some subtle bug. How do you debug this? How do you find out how the AI came to the “conclusion” to run step A instead of step B? And how do you find out how exactly you have to change your prompt so this doesn’t happen again next time?
If this was an actual script/program instead of AI, you could repeat the request and attach a debugger or throw in some printf() or whatever. How do you do that kind of thing with AI? How do you pinpoint exactly what the problem was?
(Or is this just a stupid idea? Do we have to give up that way of thinking when using AI? Is the era of debuggability over?)
Rust 1.96.0 released
Version\
1.96.0 of the Rust programming language has been released. Changes
include a new set of Copy-implementing Range types,
assertions with pattern matching, a number of stabilized APIs, and two
Cargo vulnerability fixes. ⌘ Read more
VKD3D-Proton Merges Vulkan Descriptor Heap Support
Valve’s VKD3D-Proton component to Steam Play (Proton) for Direct3D 12 implemented over the Vulkan API has landed its descriptor heap (VK_EXT_descriptor_heap) support as a big step forward… ⌘ Read more
Incident with Pull Requests, Issues, Git Operations and API Requests
Article URL: https://www.githubstatus.com/incidents/xy1tt3hs572m
Comments URL: https://news.ycombinator.com/item?id=48293080
Points: 18
# Comments: 8 ⌘ Read more
Launch HN: Minicor (YC P26) – Windows desktop automations at scale
Hey we’re Faiz and Saheed and we built Minicor so AI companies who need to integrate to desktop systems with no API can quickly build scalable desktop RPAs. Demo: https://www.youtube.com/watch?v=MD0GHZIJ1cw
We were working on non-RPA integrations when a customer promised to sign a deal in 2 days if we could unblock a sale of theirs that involved integrating with a clinic’s Windows based medical record system. We didn’t know it at … ⌘ Read more
NVIDIA 610.43.02 Linux Driver Released With Vulkan Improvements, DRM Color Pipeline API
NVIDIA is kicking off the new week with their first Linux driver beta in the R610 driver series that is succeeding the current R595 release branch… ⌘ Read more
Launch HN: Chert (YC P26) – Twilio for iMessage
Hey HN! We’re Gary and Ian, and we’re building Chert ( https://www.trychert.com/), an API for businesses to send, receive, and automate iMessage conversations at scale. Check out our demo: https://www.youtube.com/watch?v=SRdwvVxMMoI.
We originally started by building products on top of iMessage because the blue bubble interface, typing indicators, and reactions made agentic conversations feel more human than ones on SMS … ⌘ Read more
Mozilla Brings Web Serial Workflows to Firefox, Collaborates With Adafruit
The Web Serial API lets websites write to (and read from) serial devices using JavaScript, including USB and Bluetooth devices with virtual serial ports. And this week’s Firefox 151 release introduced support for the Web Serial API on desktop.
“Most folks won’t use this API,” acknowledges Mozilla’s blog, “but for our community … ⌘ Read more
Rust-Based Wild Linker 0.9 Brings New Platform Coverage, Linker Plugin API
Wild Linker 0.9 was released today as the latest version of this very fast linker for Linux systems that is written in the Rust programming language… ⌘ Read more
Google API Keys Remain Active After Deletion
Aikido Security found that deleted Google API keys can continue authenticating for a median of about 16 minutes and as long as 23 minutes, despite Google Cloud’s UI claiming that once a key is deleted it can no longer make API requests. Dark Reading reports: Joe Leon, researcher at Belgian startup Aikido Security, recently analyzed the revocation window – the time between a key’s dele … ⌘ Read more
VKD3D 2.0 Released For Wine’s Direct3D 12 Implementation Atop Vulkan
Wine developers have announced the release of VKD3D 2.0, the newest feature release for this Direct3D 12 API implementation built atop the Vulkan API. VKD3D is what’s used by upstream Wine for D3D12 compared to Valve’s downstream VKD3D-Proton within Steam Play (Proton)… ⌘ Read more
[$] In search of faster this_cpu operations
The kernel’s this_cpu\
operations are meant to speed access to per-CPU variables. They are
more optimal on some CPUs than others, though. During a
memory-management-track session at the 2026 Linux Storage,\
Filesystem, Memory Management, and BPF Summit, Yang Shi proposed a
fundamental, and somewhat controversial, change to how these operations
work in order to provide better performance on … ⌘ Read more
The Linux Kernel Working On A Rust-Based Untrusted Data API
One of the newest interfaces being worked on for the Rust programming language support within the Linux kernel is an Untrusted Data API for data received into the kernel from user-space… ⌘ Read more
Firefox 151 Now Available With Document Picture-in-Picture API
Firefox 151 release binaries are now available as the latest monthly update to Mozilla’s open-source web browser… ⌘ Read more
FFmpeg Introduces Apple ProRes RAW Vulkan-Powered Video Acceleration
Last year the widely-used, open-source FFmpeg multimedia library introduced Apple ProRes video acceleration using shaders with the Vulkan API. Now FFmpeg has taken it a step further and can support Apple ProRes RAW Vulkan-based video decoding… ⌘ Read more
微信读书发布官方 Skill:可查阅书架、阅读统计、笔记划线,搜索书籍
微信读书发布了官方的 Skill,可以连接你的微信读书账号,从而让 AI 查阅书架、阅读统计、笔记、划线,以及搜索书籍。@Appinn 安装 只需要给你的 OpenClaw/Hermes 发送: 然后在从微信读书官网获取 API Key(扫码登录),配置之后,就可以对话了。 他并不能帮你读书 但可以 ⌘ Read more
Vulkan 1.4.352 Introduces VK_NV_cooperative_matrix_decode_vector
Vulkan 1.4.352 is out today as the latest minor spec update to this Khronos API. Besides just a few fixes/clarifications, there is one new extension and that is a NVIDIA vendor extension for cooperative matrix decode vector support… ⌘ Read more
[$] Using dma-bufs for read and write operations
The kernel’s dma-buf\
subsystem provides a way for drivers to share memory buffers, usually
in order to support efficient device-to-device I/O. At the 2026 Linux Storage,\
Filesystem, Memory Management, and BPF Summit, Pavel Begunkov, assisted
by Kanchan Joshi, led a joint session of the storage and memory-management
tracks to explore ways to make the use of dma-bufs more efficient yet, a … ⌘ Read more
Vulkan 1.4.351 Brings Six New Extensions, Including A Ray-Tracing Improvement
Quietly sneaking out at the end of last week was Vulkan 1.4.351 as the newest spec update to this high performance graphics and compute API… ⌘ Read more
NVIDIA-VAAPI-Driver 0.0.17 Fixes Support For GB10 Powered Systems
The open-source, community-developed NVIDIA-VAAPI-Driver that provides a Video Acceleration API (VA-API) implementation built atop NVIDIA’s NVDEC video decode interface is out with a new release. This is the open-source project that’s motivated by getting accelerated video decoding to work within Mozilla Firefox and other apps when running with NVIDIA’s packaged Linux driver… ⌘ Read more
D7VK 1.9 Brings Some Hefty Performance Improvements
D7VK continues advancing for this Vulkan-based implementation of Direct3D 7 that also supports D3D 6 / 5 / 3 APIs too for vintage games ultimately rendered using the modern Vulkan API… ⌘ Read more
Incus 7.0 LTS released
Version\
7.0 of the Incus container and
virtual-machine management system has been released. Notable changes in this
release include the inclusion of a low-level backup API, the addition\
of basic S3 operations directly in Incus to replace the now-unmaintained
MinIO project, as well as the removal of support … ⌘ Read more
VKD3D-Proton 3.0.1 Brings More Improvements For Direct3D 12 On Vulkan
Hans-Kristian Arntzen of Valve’s Linux graphics driver team announced the release today of VKD3D-Proton 3.0.1 for Direct3D 12 over the Vulkan API… ⌘ Read more
Intel Drivers With Mesa 26.2 Ready For Xe’s Support In Linux 7.1 To Better Handle Memory
Merged to the Intel Xe kernel graphics driver with Linux 7.1 is an addition to improve the video RAM memory pressure or out-of-memory behavior for Intel graphics with dedicated video memory. Introduced is support for purgeable buffer objects via a new user-space API to provide usage hints for enhancing what is purged under vRAM pressure. Merged this week to Mesa 26.2-devel is support for the Intel Mesa drivers to make … ⌘ Read more
[$] Restartable sequences, TCMalloc, and Hyrum’s Law
Hyrum’s Law states that any
observable behavior of a system will eventually be depended upon by
somebody. The kernel community is currently contending with a clear
demonstration of that principle. The recent work to address some restartable-sequences\
performance problems in the 6.19 release maintained the documented API
in all respects, but that was not enough; Google’s [TCMalloc](https://google.github.io/tcmalloc/ … ⌘ Read more
D7VK v1.8 Continues Improving Legacy Direct3D Atop The Vulkan API
D7VK as what began as an implementation of the Direct3D 7 API on top of the Vulkan API, based off DXVK as part of Steam Play (Proton) for D3D8 through D3D11 support, continues enhancing its legacy D3D API support that over time has stretched now from D3D7 to D3D3… ⌘ Read more
浏览器里跑 Gemma 4:不用 API、不花钱,无限量生成 Excalidraw 流程图
手机上能跑 Gemma 4 大模型已经不新鲜了(iPhone、安卓现在就能跑 Gemma 4 了),现在浏览器也可以了。@Appinn 有开发者利用 Google 新提出的 TurboQuant 算法,把 Gemma 4 放进浏览器里运行。 直接打开网页,就能在 Excalidraw 里用 AI 画 ⌘ Read more
KMSCON Continues Improving For VT Terminal Emulator In User-Space
KMSCON 9.3.4 is out today for this virtual terminal (VT) emulator in user-space that runs atop the Linux DRM/KMS APIs for those wanting to enjoy a CONFIG_VT=n Linux kernel experience… ⌘ Read more
Intel Media Driver 2026Q1 Continues Nova Lake S Enablement
Intel today published their official quarterly feature release to their open-source Media Driver providing Video Acceleration API (VA-API) support on Linux… ⌘ Read more
PEP 833: Freezing the HTML simple repository API
This PEP proposes freezing the standard HTML representation of the simple repository API, as originally specified in PEP 503 and updated over subsequent PEPs. ⌘ Read more
GNOME Fixes Screencasting Issue With H.264 Recordings Being ~18x Larger Than VP8
A fix today for GNOME Shell’s screen casting/recording service was merged after it was reported that H.264 recordings using the Video Acceleration API (VA-API) are around 18x larger than they should be like when using the VP8 software fallback… ⌘ Read more
Rust 1.95.0 released
Version\
1.95.0 of the Rust language has been released. Changes include the
addition of a cfg_select!
macro, the capability to use if let guards to allow conditionals based on pattern\
matching, and many newly stabilized APIs. See the release\
notes … ⌘ Read more
Sunshine Game Streaming Introduces Vulkan Video Encode Support
Sunshine v2026.413.143228 released this week as a new feature release for this self-hosted game stream host for Moonlight, an open-source game streaming client that is an implementation of the NVIDIA GameStream protocol. Notable with this Sunshine release is Vulkan Video encode support as an alternative to using the Video Acceleration API (VA-API) for game streaming… ⌘ Read more
frp v0.68:开源内网穿透工具简洁教程,新增 AI 能力:持久化存储、API 支持,可由 AI 添加、删除代理
著名的开源内网穿透工具 frp v0.68 更新,添加了内置存储功能,以及通过 API 操作代理功能。今后可通过 AI 来操作 frp 客户端,无需重启。 frp v0.68 frp 的这个新功能,青小蛙觉得,就是为 AI 准备的。 持久化存储功能 在 frpc 客户端配置中,添加即可 ⌘ Read more
Servo now on crates.io
The Servo project has announced
the first release of servo as a crate for use as a
library.
As you can see from the version number, this release is not a 1.0
release. In fact, we still haven’t finished discussing what 1.0 means
for Servo. Nevertheless, the increased version number reflects our
growing confidence in Servo’s embedding API and its ability to meet
some users’ needs.In … ⌘ Read more
D7VK 1.7 Brings More Improvements For Legacy Direct3D On Vulkan
D7VK as the open-source project that began as a fork of DXVK in adding support for Direct3D 7 atop Vulkan has with time extended its range to also supporting Direct3D 6, 5, and 3 APIs. Out today is D7VK 1.7 in continuing to better support those vintage versions of Microsoft’s Direct3D API… ⌘ Read more
Vulkan 1.4.349 Released With Data Graph Optical Flow Extension
Vulkan 1.4.349 is out today as a small update to the Vulkan API specification that incorporates various fixes that accumulated over the past week. Plus there is one new extension… ⌘ Read more
FFmpeg Introduces Vulkan-Accelerated 360 Degree Video Conversion
Beyond the capabilities of just the Vulkan Video API, the FFmpeg multimedia library has made interesting Vulkan-accelerated adaptations using compute shaders. With Vulkan compute they’ve implemented Apple ProRes video acceleration, FFV1 decode, and other features. The newest Vulkan feature now in place for FFmpeg is 360 degree video conversion… ⌘ Read more
Mir-Based Miracle-WM 0.9 Introduces A WebAssembly Plugin System
Miracle-WM as the Wayland compositor / window manager built atop Canonical’s Mir project is out with a big new feature release. This “hackable” and i3/Sway-inspired Wayland compositor has landed a WebAssembly-based plug-in system for opening up new possibilities as well as a new Rust API with this week’s v0.9 release… ⌘ Read more
[$] An API for handling arithmetic overflow
On March 31, Kees Cook shared
a patch set that represents the culmination of more than a year of work
toward eliminating the possibility of silent, unintentional integer overflow in
the kernel. Linus Torvalds was
not pleased with the approach, leading to a detailed discussion about the
meaning of “safe” integer operations and the de … ⌘ Read more
Chrome 147 Stable Released With New Restrictions, Web Printing API
Google on Tuesday announced the Chrome 147 stable release to all Windows, macOS, and Linux users. There are a number of refinements in this latest routine Chrome stable update paired with various fixes and new developer capabilities… ⌘ Read more
Vulkan 1.4.348 Ships Four New Extensions - Including One To Help OpenGL Emulation
Vulkan 1.4.348 released this morning as the latest routine update to this high performance graphics and compute API. With Vulkan 1.4.348 comes four new extensions… ⌘ Read more
Proposed Wine Code Uses Zink For OpenGL-On-Vulkan By Default
A CodeWeavers engineer opened a merge request yesterday for Wine to use Mesa’s Zink OpenGL-on-Vulkan driver by default. This would build Zink as a Windows Portable Executable (PE) for allowing OpenGL to go straight to the Vulkan API with the host Vulkan drivers… ⌘ Read more
NVIDIA Provides Preview Driver With DRM Color Pipeline API Support
Following the DRM Color Pipeline API making it into the Linux 6.19 kernel, NVIDIA today released a preview Linux driver with their support for the DRM per-plane color pipeline API that will benefit the broader Linux/Wayland desktop HDR ambitions… ⌘ Read more
RadeonSI Driver Lands Fixes For EDuke32 For Those Wanting To Enjoy Duke Nukem 3D In 2026
It’s fairly rare for the RadeonSI Gallium3D driver to hit OpenGL rendering game bugs these days as besides more games going opting for Vulkan API use, RadeonSI is rather robust and very mature at this stage. Recently though a Linux gamer that upgraded to a Radeon RX 9070 XT RDNA4 graphics card noticed that the open-source EDuke32 Duke Nukem 3D build and its derivatives were failing to render properly with the RadeonSI driver… ⌘ Read more
Intel Xe Driver Improves Memory Pressure / Out-Of-Memory Behavior For vRAM With Linux 7.1
Following the Intel Xe kernel graphics driver pull request landing transparent hugepages for device pages as an SVM win, another round of Intel Xe driver updates were sent out this week ahead of next month’s Linux 7.1 merge window. This latest pull request lands a new user-space API for helping the Intel Xe driver better cope with situations of video memory pressure / out-of-memory behavior for vRAM… ⌘ Read more
D7VK 1.6 Overhauls Interaction With DXVK’s D3D9 Backend
D7VK is the open-source project that began as a Direct3D 7 implementation atop the Vulkan API for Linux gamers and with time expanded to support all the way back to Direct3D 3. Out today is D7VK 1.6 with continuing to enhance this D3D compatibility layer atop Vulkan for enhancing retro/vintage gaming on Linux… ⌘ Read more