D7VK 2.0 released with more performance fixes for retro Direct3D games on Linux
Love your classic retro games? D7VK 2.0 is out now to bring more performance improvements for running retro Direct3D games on Linux.
Read the full article on [GamingOnLinux](https://www.gamingonlinux.com/2026/07/d7vk-2-0-released-with-more-performance-fixes-for-retro-direct3d-ga … ⌘ Read more
DXVK 3.0.2 brings bug fixes for Dying Light: The Beast, Halo and more on Linux / SteamOS
Direct 3D 8, 9, 10 and 11 to Vulkan layer DXVK has a new bug fix release out, sorting some issues in specific games to make gaming on Linux / SteamOS better.
Read the full article on [GamingOnLinux](https://www.gamingonlinux.com/2026/07/dxvk-3-0-2-brings-bug-fixes-for-dying-light-the … ⌘ Read more
I really think I should go back to Java.
Writing programs in Python is so exhausting. I want a compiler and I want static typing. No, linters and type checkers and IDEs are not good enough. Compilers catch way more errors in advance.
Rust is also exhausting. They’re constantly adding language features and, at the same time, the runtime library remains tiny and you need 3rd party libraries for everything. Many of those are still at version 0.x (SemVer!) and you can’t rely on anything. Often times, you need the latest Rust nightly compiler.
Go is … I don’t like it. And huge binaries.
I like C as a language, but it’s too fragile. I want to have a proper HashMap every now and then.
None of the above have good GUI libraries, at least not on Linux.
And then there’s Java. This is my fractal renderer that I wrote over 17 years ago:
https://movq.de/v/fcd3c4e557/vid-1784121825.mp4
It’s fast. It has a GUI with custom widgets and those weren’t even hard to make. It still works without changing a single line of code. The source code files have timestamps from 2009 and I just noticed that the JAR file I’m using in the video was compiled in 2010.
Java as a language is relatively easy to learn and to master. There are few surprises. The source code organization with packages is good. Java API docs are clear and well written.
The JVM ramp-up times have improved considerably:
https://movq.de/v/e7314e521e/vid-1784121998.mp4
This isn’t like the Dark Ages anymore. Might even be usable for some CLI tools.
The only thing where Java really sucks is anything close-ish to the kernel. Try issuing an ioctl() … I couldn’t have made my TUI framework in Java, but then again, I wouldn’t have needed to because Swing already exists and it just works.
@balloon-fu-sen@tw.fus.f5.si Thank you for reaching out 👌 I had alraedy done so via Email too a few days back and she upgraded her Pod to yarnd/0.16.x 🎉
Linux 0.11 rewritten in idiomatic Rust, boots in QEMU | Hacker News Fark’n hell, this is some ~50k SLOC of Rust code compared to the original ~8k SLOC of C of the original this was based off of. No doubt this was “vibe coded” for sure, there is no way a human can write 50k SLOC, not in a reasonable timeframe anyway 😅
Hurray, I can now press gg instead of g to go to the top in tt. Much better! :-) Other multi-key combinations are also easily possible now.
I should probably write a real article about this at some point, but here we go. The only downside with my new key binding system is that it breaks tview’s established pattern. You’ve got an InputHandler(), that is implemented using WrapInputHandler(…). It typically then directly implements the switching logic depending on the key press. Something like this:
func (w *Widget) InputHandler() func(event *tcell.EventKey, setFocus func(p tview.Primitive)) {
// WrapInputHandler allows for intercepting key events with SetInputCapture(…)
// from the outside for customization. This handles the default key bindings.
return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p tview.Primitive)) {
switch event.Key() {
case tcell.KeyRune:
if event.Modifiers() == tcell.ModNone {
switch event.Rune() {
case 'k':
w.scrollUp()
return // we already handled the event, stop processing
case 'j':
w.scrollDown()
return
}
}
}
// We didn't handle the key event. Maybe the parent
// widget knows what to do with it.
if handler := w.parent.InputHandler(); handler != nil {
handler(event, setFocus)
}
})
}
From the outside, you can intercept and either stop or continue the widget’s original key handling with a potentially rewritten key event using SetInputCapture(…):
w := NewWidget()
// customized or additional key bindings
w.SetInputCapture(func(event *tcell.EventKey) *tcell.EventKey {
switch event.Key() {
case tcell.KeyUp:
// Rewrite the event, so the "cursor up" key is an alias
// for the vim key binding "k", that is handled by the
// wrapped input handler above. (I know, I know, this is a
// completely unrealistic example, why would anyone use
// cursor keys when there are vim key bindings available?!)
return tcell.NewEventKey(tcell.KeyRune, 'k', tcell.ModNone)
case tcell.KeyRune:
if event.Modifiers() == tcell.ModNone {
switch event.Rune() {
case 'q':
app.Stop()
// we already handled the event, do not pass it
// to the wrapped input handler above
return nil
case 'r':
toggleMessageReadStatus()
return nil
}
}
}
// we didn't handle the event, pass it to the wrapped
// input handler above
return event
}
Since they all expect a single key, I’ve noticed that using multiple dedicated KeyBindings of mine on these different levels kinda breaks multi-key handling with common prefixes. The outer-most KeyBinding captures the prefix, but it can’t transfer it to the inner one if not handled by the outer one. At least not without some more (potentially ugly) changes. So, I now have to work with just a single KeyBindings object for the entire widget chain (if it consists of multiple other widgets or the regular input handler and input capture are in the game). The outside needs to register all its key bind customizations or extensions at the same level that the original widget handles its default ones. Doable by exposing the widget’s KeyBindings instance, but not pretty. You always have to keep this in mind.
With the KeyBindings, it will look like that:
type Widget struct {
parent tview.Primitive
// make it available to children or the outside either by
// direct field access or by providing a getter method
KeyBindings *bind.KeyBindings
}
func NewWidget() *Widget {
w := &Widget{KeyBindings: &bind.KeyBindings{}}
w.KeyBindings. // default key bindings
Bind0(bind.KeySequence('k', w.scrollUp).
Bind0(bind.KeySequence('j', w.scrollDown)
return w
}
func (w *Widget) InputHandler() InputHandler() func(event *tcell.EventKey, setFocus func(p tview.Primitive)) {
return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p tview.Primitive)) {
// also note the missing support for focus transfer at the moment
event = w.KeyBindings.Capture(event)
if event == nil {
return
}
if handler := w.parent.InputHandler(); handler != nil {
handler(event, setFocus)
}
}
}
And then from the outside, or in a child widget:
w := NewWidget()
w.KeyBindings. // additional or customized key bindings
Bind1(bind.KeySequence(tcell.KeyUp), func(*tcell.EventKey) *tcell.EventKey {
return tcell.NewEventKey(tcell.KeyRune, 'k', tcell.ModNone)
}).
Bind0(bind.KeySequence('q'), app.Stop).
Bind0(bind.KeySequence('r'), toggleMessageReadStatus)
When directly working with tview primitives that are not part of custom widget implementations, the following works well so far:
textView := tview.NewTextView().
SetWordWrap(true).
SetText("…")
SetScrollable(true)
textView.SetInputCapture((&bind.KeyBindings{}).
Bind0(bind.KeySequence('q'), app.Stop).
Bind1(bind.KeySequence('g', 'g'), func(*tcell.EventKey) *tcell.EventKey {
return tcell.NewEventKey(tcell.KeyHome, 0, tcell.ModNone)
}).
Capture)
I need to sleep on this some more.
Also, writing very long messages like this one is really not all that fun in tt’s editor. I should absolutely provide a way to shell out to vim.
(Took me about one and a half hours to compose, holy crap. But not only because of not using vim. Although, that might have saved me a quarter hour or so for sure. Proof-reading this message also uncovered quite a few bugs in my real documentation. So, that’s a big win!) Good night!
🥳 Finally! After nearly 4 years, yarnd v0.16.0 “Silver Sojourner” is out! 🚀 Twt Hash v2, SQLite FTS5 search, HTMX-powered UI, first-time setup wizard and literally hundreds of bug fixes 🐛
Release notes: https://git.mills.io/yarnsocial/yarn/releases/tag/0.16.0
Upgrading is fully automatic — the Twt Hash v2 migration re-fetches all feeds on first start, so expect the first cycle to be a bit heavier. Images on Docker Hub as prologic/yarnd:0.16.0 👌
cc @kat@yarn.girlonthemoon.xyz @abucci@anthony.buc.ci @shinyoukai@yume.laidback.moe @eldersnake@we.loveprivacy.club 🙏
There you go: https://movq.de/blog/postings/2026-07-10/0/POSTING-en.html
@GabesArcade@gabesarcade.com The no-JS part is one thing, but you also have to disable the (nowadays common) forced-HTTP-to-HTTPS-redirect, because those old browsers can’t do modern crypto. And make sure that your webserver serves the correct page even if no Host header is sent by the client. And don’t even think about serving UTF-8 or even just putting utf-8 in the content type. 😅 And for the JPEG thumbnails I pass a special flag to ImageMagick so that IBM Web Explorer from OS/2 won’t trip. 🤣 And always use link rel="stylesheet" for CSS, because some browsers render inlined CSS as literal text. And … probably more that I forgot by now. 😂
@david@daiwei.me Not sure, actually. Let’s see. Those are the ones where I still have the original disks (or have bought them on eBay again):
- SuSE Linux 6.4 (it’s a massive 7 CD distro with a huge manual, best thing ever)
- OS/2 2.1
- OS/2 Warp 3 (red and blue spine because
$reasons)
- OS/2 Warp 4
- PC DOS 7
- MS-DOS 6.22
- Windows 3.1
- Windows for Workgroups 3.11
- Windows 95 C
- Windows 98
- Windows NT 4 Workstation (still in the mail, though 😅)
- Windows 2000
- Windows XP Professional (last Windows I ever used on my private PCs)
(Plus a few “classic” office products as can be seen here: https://movq.de/blog/postings/2024-05-23/0/POSTING-en.html )
Set/GetDisabled(…) and PasteHandler(), tt starts up fine and seems to work without issues.
After updating to tview 0.42.0, I also sadly noticed, that the tview.Modal now clears the background and doesn’t simply draw over the already present widget. So, I decided to write my own Dialog widget. This endeavor lead me down the path to actually bring back a custom Button implementation, too. When the button is focused, it surrounds the button text with [ and ]. When not in focus, the brackets are removed. Much better than before (https://twtxt.net/conv/qx3vz4a):

I also use the same buttons in the compose view, too.
🥳 NEW FEED: @dce@hashnix.club
@movq@www.uninformativ.de https://movq.de/blog/postings/2026-07-03/0/POSTING-en.html Oh yeah, the toolbar handles. You could actually move the toolbars around and sometimes even customize them. I have no evidence, but to me it feels like a lot of programs don’t allow that anymore nowadays.
ReactOS Implements First Windows NT6 System Call In Step Toward Vista Compatibility
The ReactOS project that is striving to be the “open-source Windows” with Windows driver and software binary compatibility hit another milestone today. ReactOS to date has primarily targeted Windows NT 5.2 as the architecture from Windows XP and Windows Server 2003 but with an eye toward Windows NT 6.0 for Windows Vista and later compatibility with software. ReactOS has now landed their first NT6 system call… ⌘ Read more
EFS File-System Slated For Removal With Linux 7.3 After 20+ Years Unmaintained
The EFS file-system was used for non-ISO9660 CD-ROMs and disk partitions on SGI IRIX before IRIX 6.0 switched over to XFS. Inside the Linux kernel has been a read-only EFS file-system driver without a maintainer for 20+ years while for Linux 7.3 it’s expected to be removed… ⌘ Read more
RISC-V RVV Vector Performance Benchmarks With The SpacemiT K3 SoC
Since May we have been benchmarking the SpacemiT K3 RISC-V SoC as one of the first to market RISC-V chips supporting the RVA23 profile. The SpacemiT K3 has shown how far RISC-V performance has come in the past half decade and one of the promising elements of this modern RISC-V SoC with its X100/A100 cores is supporting the RISC-V Vector Extension “RVV” 1.0. In this article are some initial benchmarks looking specifically at the RISC-V RVV 1.0 … ⌘ Read more
The mentioned go.{mod,sum} change is already part of tview 0.42.0. After implementing Set/GetDisabled(…) and PasteHandler(), tt starts up fine and seems to work without issues.
Servo Browser Engine Continues Making Much Progress On Less Than $8k Monthly
Released last week was the Servo 0.3 browser engine release along with their latest Servoshell demo browser. Today the project has published their monthly development recap to highlight all of the interesting changes made. Here’s a look at what they accomplished over the past month while doing so on less than $8k in monthly donations… ⌘ Read more
Interesting, HTTPS is almost twice as slow as plain HTTP on my server (~72 ms vs. ~135 ms):
$ hyperfine -r 50 "curl -so /dev/null 'http://movq.de/blog/postings/2024-05-23/0/t/word11a.jpg.jpg'"
Benchmark 1: curl -so /dev/null 'http://movq.de/blog/postings/2024-05-23/0/t/word11a.jpg.jpg'
Time (mean ± σ): 72.7 ms ± 17.2 ms [User: 6.2 ms, System: 4.8 ms]
Range (min … max): 49.5 ms … 99.7 ms 50 runs
$ hyperfine -r 50 "curl -so /dev/null 'https://movq.de/blog/postings/2024-05-23/0/t/word11a.jpg.jpg'"
Benchmark 1: curl -so /dev/null 'https://movq.de/blog/postings/2024-05-23/0/t/word11a.jpg.jpg'
Time (mean ± σ): 135.5 ms ± 28.9 ms [User: 17.8 ms, System: 5.6 ms]
Range (min … max): 93.2 ms … 198.5 ms 50 runs
@movq@www.uninformativ.de Oh my goodness, what an adventure, hahaha! :-) https://movq.de/blog/postings/2026-06-25/0/POSTING-en.html
DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default
Philip Rebohle announced the release today of DXVK 3.0 as the latest major feature release for this Direct3D 8 / 9 / 10 / 11 implementation atop the Vulkan API for use by Wine and Valve’s Steam Play (Proton)… ⌘ Read more
@lyse@lyse.isobeef.org Mhm, yeah, I also think I like date := time.Date(2026, time.June, 19, /**/ 17, 0, 0, 0, time.UTC) the most. 🤔 (My only gripe with this is that it isn’t obvious whether the third 0 is milli-, micro- or nanoseconds. These days it’s probably nanoseconds, but you never know.)
Servo 0.3 Released With The Demo Browser Becoming More Useful
Servo 0.3 released today as the latest version of this modern browser engine developed in Rust. With Servo 0.3 the demo servoshell browser is becoming more useful and supporting additional modern web features while Servo also continues to possess much potential moving forward on the embedded front as an alternative to the likes of the Chromium Embedded Framework (CEF)… ⌘ Read more
COSMIC Epoch 1.1 Released With COSMIC-Monitor, Compositor Improvements
System76 today released COSMIC Epoch 1.1 as the newest feature release as well as being their first time bumping the minor version number since the December release of COSMIC 1.0… ⌘ Read more
Fwupd 2.0.21 Brings Fixes For More Than 250 Potential Security Issues Found Via AI
While the Fwupd 2.1 series is the latest stable channel for this open-source firmware updating solution, Fwupd 2.0.21 was released today to backport fixes for more than 250 potential security issues recently uncovered in the codebase… ⌘ Read more
Miracle-WM Aiming For v1.0 Later This Year For Mir-Based Wayland Compositor
Miracle-WM 0.10 released on Sunday as the newest feature release for this Mir-based Wayland compositor. With this new release is also acknowledgement they are hoping to cross the “1.0” milestone later in the year… ⌘ Read more
zlib-rs 0.6.4 Released With Fix For Intel Raptor Lake Crash, SIMD Optimizations
As a follow-up to last week’s article around Firefox leveraging zlib-rs and some nice upstream improvements to this Rust-based Zlib implementation, the zlib-rs 0.6.4 release is now available to ship all of these latest enhancements… ⌘ Read more
@movq@www.uninformativ.de Yeah, that would also be fine with me. I certainly do like the “arbitrary” in your comment.
While writing the article, I also thought about something like that:
date := time.Date(2026, 6, 19,
17, 0, 0, 0, time.UTC)
Or possibly:
date := time.Date(
2026, 6, 19,
17, 0, 0, 0, time.UTC,
)
But it’s four lines for a damn timestamp. I also contemplated whether a comment acting as a separator is all that’s needed:
date := time.Date(2026, 6, 19, /**/ 17, 0, 0, 0, time.UTC)
I might like that the most. Not entirely sure yet. It kinda feels like a hack, but still a little elegant. Add your comment on top and we’re golden. Maybe?
I deliberately excluded them as this only distracted from the points I wanted to make. And I also realized that this example was just not ideal at all. Perhaps I should add them nevertheless?
If I ever invented a programming language, a much more human readable timestamp representation of some sort, RFC 3339 or very close to that would be part of that language. Something along the lines of /pattern/ for regexes in certain languages.
@lyse@lyse.isobeef.org Oh wow, we’re talking about such a detailed level. 🤔
I agree with most of what you said.
I probably would have written it like this:
// Arbitrary reference date.
// Y m d H M S nano
date := time.Date(2026, 6, 19, 17, 0, 0, 0, time.UTC)
Would this be better or worse? 😅
GIMP v0.54 From 1996 With Motif Toolkit Now Flatpak’ed For Modern Linux Desktops
The open-source world waited long enough for the GIMP 3.0 release that finally came last year with its GTK3 port and more, but for those with time on their hands this weekend and want to relive GIMP’s past from long ago, GIMP 0.54 has been adapted for Flatpak to work on modern Linux desktops. What makes this version of GIMP from 1996 notable is that it was the last to use the Motif toolkit… ⌘ Read more
AMD Introduces An AI-Powered Bash Coding Agent
Just days after AMD engineers released a new Lemonade AI server with MCP server integration to make it much more useful, they have now released a new release of their GAIA “Generative AI Is Awesome” open-source software. With AMD GAIA 0.21.2, they have introduced a bash coding agent is their latest big ticket item in the AI space… ⌘ Read more
@lyse@lyse.isobeef.org It was before my time as well. 3.0 was my first. 😅
But it’s Windows, it doesn’t have a place in my heart.
The older I get, the more I’m glorifying anything pre XP. 😅 But that’s only because everything today is so horrible.
Well, not anything pre XP. 3.0 or newer would be nice, because Windows 2.x was still pretty bare bones:
(OS/2 was great, though, except for the lack of a good file manager.)
Intel Core Ultra X7 Panther Lake Performance On Linux 7.1
After recently noting the Intel Arc B580 Battlemage performance improving with Linux 7.1 and similarly finding performance gains for the Arc Pro B70 on Linux 7.1, several Phoronix readers have been wondering whether the newer Xe3 graphics with Panther Lake similarly benefit. Here are some CPU and iGPU benchmarks of the Core Ultra X7 358H “Panther Lake” SoC between Linux 7.0 and the recently stabilized Linux 7.1 kernel. ⌘ Read more
@movq@www.uninformativ.de Regarding https://movq.de/blog/postings/2026-06-16/0/POSTING-en.html:
In my opinion, the KDE 3.5 menu was organized way better than the Windows Start menu. Granted, a typical KDE installation had much more applications to offer, too. So, there was more need to get it right. And it probably was also later in time.
Isn’t Notepad++ and Python cheating!? :-D
Crazy story on the clock’s seconds. I never heard of that before. Neat.
Yeah, UI these days is horrible. (That’s why my own TUIs suck, too!)
Wayland’s Weston 16 Alpha Brings HDR Improvements, Vulkan Renderer Fixes
Wayland developers have prepared the release of Weston 16.0 Alpha 1 for this reference Wayland compositor with new features… ⌘ Read more
Ubuntu Touch 24.04-2.0 Beta Now Properly Handles Notches & Rounded Corners
The community of developers continuing to maintain Ubuntu Touch for smartphones has released the Ubuntu Touch 24.04-2.0 beta ahead of the planned stable release in mid-July… ⌘ Read more
Firefox 152 Now Available With JPEG-XL Support Built By Default, Modernized Settings UI
The Firefox 152.0 release binaries are now available ahead of tomorrow’s official unveiling. With Firefox 152 there is now the JPEG-XL support code being compiled by default for the release albeit still disabled at run-time by default behind a preference for now… ⌘ Read more
Microsoft Updates Six Windows’ Apps. ‘Photos’ Gets Watermarks for Copilot Images (Off by Default)
Microsoft dropped “massive” updates for six stock Windows apps, reports the “Microsoft enthusiast” site Neowin.
Here’s some of their more interesting highlights for Clock, Media Player, Calculator, Voice Recorder, Photos, and Paint:
The Photos app (version 2026.11060.2004.0):
AI wat … ⌘ Read more
@movq@www.uninformativ.de Yes. The author tries hard not to break existing code, but apparently he did this time. In his defense, it’s not an official release, I just updated to master. Which is exactly what I always did in the past as there are no real versions (I even think that in one ticket he wrote years ago that master is always stable). That has finally changed a year ago, though: https://github.com/rivo/tview/releases/tag/v0.42.0
tt. But then, in the message tree, I spot another missed typo. My process is then to go to my twtxt.txt and fix it by hand. However, I still have to clean up tt's cache. This is rather tidious:
@lyse@lyse.isobeef.org Is it this one? https://github.com/rivo/tview It’s almost 10 years old but hasn’t seen a 1.0.0 release yet? 🤔
@movq@www.uninformativ.de You may want to include another antipattern to avoid in your article:
- bump $same_dependency from 1.0.0 to 1.0.1
- bump $same_dependency from 1.0.1 to 1.0.2
- bump $same_dependency from 1.0.2 to 1.1.0
- bump $same_dependency from 1.1.0 to 1.2.0
KILL BLUE S01E10 SUBFRENCH 1080p NF WEB-DL AAC2.0 AV1-Tsundere-Raws (READNFO, VOSTFR, Kill Ao)
#2121339 | KILL BLUE S01E10 SUBFRENCH 1080p NF WEB-DL AAC2.0 AV1-Tsundere-Raws (READNFO, VOSTFR, Kill Ao) | 737.2 MiB | Anime - Non-English-translated | 4535DEFFED3FE994BB3CCBF808BD736BD5A5AF8F ⌘ Read more
Akane banashi S01E06 MULTi 1080p NF WEB-DL AAC2.0 x264-Tsundere-Raws (READNFO, VF, FRENCH, SUBFRENCH, VOSTFR)
#2121338 | Akane banashi S01E06 MULTi 1080p NF WEB-DL AAC2.0 x264-Tsundere-Raws (READNFO, VF, FRENCH, SUBFRENCH, VOSTFR) | 328.2 MiB | Anime - Non-English-translated | 6A0FEB15C39276D8B640BB5FC8EF80EEA723528C ⌘ Read more
57-годишен загина при катастрофа на пътя между Гоце Делчев и село Долно Дряново
Инцидентът е станал малко след 18.00 часа. 57-годишен мъж е управлявал лек автомобил, но поради здравословен проблем е загубил контрол над превозното средство, навлязъл е в лентата за насрещно движение и се е … ⌘ Read more
[ToonsHub] Agents of the Four Seasons Dance of Spring S01E10 1080p CR WEB-DL DUAL AAC2.0 H.264 (Shunkashuutou Daikousha: Haru no Mai, Dual-Audio, Multi-Subs)
#2121330 | [ToonsHub] Agents of the Four Seasons Dance of Spring S01E10 1080p CR WEB-DL DUAL AAC2.0 H.264 (Shunkashuutou Daikousha: Haru no Mai, Dual-Audio, Multi-Subs) | 1.4 GiB | Anime - English-translated | F5FD1036B8B5AEA3898783BCDA89D416C6BA301A ⌘ Read more
Agents of the Four Seasons Dance of Spring S01E12 1080p CR WEB-DL AAC2.0 H 264-VARYG (Shunkashuutou Daikousha: Haru no Mai, Multi-Subs)
#2121326 | Agents of the Four Seasons Dance of Spring S01E12 1080p CR WEB-DL AAC2.0 H 264-VARYG (Shunkashuutou Daikousha: Haru no Mai, Multi-Subs) | 1.4 GiB | Anime - English-translated | 35C27F0E62263882A71BD9A0C93D72E3917CF16D ⌘ Read more
Kusunokis Garden of Gods S01E11 1080p CR WEB-DL AAC2.0 H 264-VARYG (Kami no Niwatsuki Kusunoki-tei, Multi-Subs)
#2121325 | Kusunokis Garden of Gods S01E11 1080p CR WEB-DL AAC2.0 H 264-VARYG (Kami no Niwatsuki Kusunoki-tei, Multi-Subs) | 1.4 GiB | Anime - English-translated | B5315133734C912457681B3FF2956E87ABC80925 ⌘ Read more
Agents of the Four Seasons Dance of Spring S01E10 Afterimage 1080p CR WEB-DL DUAL AAC2.0 H 264-VARYG (Shunkashuutou Daikousha: Haru no Mai, Dual-Audio, Multi-Subs)
#2121323 | Agents of the Four Seasons Dance of Spring S01E10 Afterimage 1080p CR WEB-DL DUAL AAC2.0 H 264-VARYG (Shunkashuutou Daikousha: Haru no Mai, Dual-Audio, Multi-Subs) | 1.4 GiB | Anime - English-translated | 4A4A3B12342D9BEC086D064B25080476C4ABF05B ⌘ Read more
Daemons of the Shadow Realm S01E08 MULTi AD 1080p CR WEB-DL AAC2.0 x264-Tsundere-Raws (VF, FRENCH, SUBFRENCH, VOSTFR, Yomi no Tsugai, Espiritus del Inframundo, Tsugai of the Underworld)
#2121322 | Daemons of the Shadow Realm S01E08 MULTi AD 1080p CR WEB-DL AAC2.0 x264-Tsundere-Raws (VF, FRENCH, SUBFRENCH, VOSTFR, Yomi no Tsugai, Espiritus del Inframundo, Tsugai of the Underworld) | 1.4 GiB | Anime - Non-English-translated | 14C25F219290B7666857EEA4EC3B4631258F0077 ⌘ Read more
Agents of the Four Seasons Dance of Spring S01E12 VOSTFR 720p WEB x264 AAC -Tsundere-Raws (CR) (Shunkashuutou Daikousha: Haru no Mai)
#2121319 | Agents of the Four Seasons Dance of Spring S01E12 VOSTFR 720p WEB x264 AAC -Tsundere-Raws (CR) (Shunkashuutou Daikousha: Haru no Mai) | 700.0 MiB | Anime - Non-English-translated | D3C71633D4C29BD8F741D3B2CB2AC12B8354050A ⌘ Read more