How Two Janitors Made One of the Year’s Most Charming RPGs
Adam Marshall spent more than a decade developing Kingdoms of the Dump while working as a custodian at a school in suburban Philadelphia, cleaning floors and hauling trash bags from 3 PM to 11 PM before coming home to work on his turn-based role-playing game until 5 or 6 AM. The game, which Bloomberg has called “one of the year’s most charming RPGs,” came out … ⌘ Read more