RadeonSI Starts 2026 With NIR Compilation Refactoring For Better Performance, Lower GLSL Compile Times
Merged on New Year’s Day was a set of 36 patches authored by well known AMD Mesa developer Marek Olšák for refactoring the NIR compilation code for the RadeonSI Gallium3D driver… ⌘ Read more
#makeartnotwar #GLSL #shaders code at https://www.shadertoy.com/view/fs2fRm if you want to use it