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Vulkan 1.4.337 Debuts With Long Vector & 3D ASTC Compression Extensions
Vulkan 1.4.337 released a short time ago as what could be the last Vulkan API spec update of 2025 depending upon how much time the working group takes off or not around the holidays. In any case, it’s a nice holiday treat with the new VK_EXT_texture_compression_astc_3d and VK_EXT_shader_long_vector extensions… ⌘ Read more

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Intel’s Vulkan Linux Driver Merges Shader VMA Allocator For Ray-Tracing Capture/Replay
Merged today to the Intel open-source “ANV” Vulkan driver in Mesa 26.0 is introducing a shader VMA allocator. Long story short this new allocator steps toward enabling Vulkan ray-tracing capture/replay support, which can come in hand for debugging issues with Vulkan ray-tracing on Intel graphics hardware under Linux and similarly to assist in optimizing for better performance… ⌘ Read more

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Venus Vulkan Driver Lands Mesh Shader Support In Mesa 26.0
Venus is the VirtIO-GPU driver that allows for Vulkan support within guest virtual machines permitting sufficient host driver support and other requirements in place with hypervisors like CrosVM and QEMU. The Venus driver now supports Vulkan’s mesh shader capabilities and in turn advances the DXVK-Proton support for Linux gaming within VMs… ⌘ Read more

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AMD GPU Managed Memory Support Merged For The GCC 16 Compiler
When it comes to AMD Radeon/Instinct GPU compiler support much of the emphasis is on the LLVM/Clang compiler stack with their official AMDGPU LLVM shader compiler back-end as well as having the AOMP downstream compiler fork and the like. But the GNU Compiler Collection “GCC” does continue allow targeting AMD GPU targeting with its “AMDGCN” back-end and using the likes of the OpenMP API. It’s not too often seeing new AMD GPU activity there for GCC but mer … ⌘ Read more

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Vulkan SER Showing Up To ~47% Performance Improvement For Ray-Tracing
Last week’s Vulkan 1.4.333 brought a new ray-tracing extension with VK_EXT_ray_tracing_invocation_reorder that was derived from a prior NVIDIA vendor extension (VK_NV_ray_tracing_invocation_reorder). This new extension for Shader Execution Reordering “SER” is showing to deliver some nice performance potential for Vulkan ray-tracing performance… ⌘ Read more

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RadeonSI OpenGL Mesh Shader Support Is Now Completed For Mesa 26.0
For next quarter’s Mesa 26.0 release, the AMD RadeonSI Gallium3D driver will present OpenGL mesh shaders support. It’s been a long journey from the GL_EXT_mesh_shader extension being crafted and merged to wiring up the Mesa driver support while now it’s in place for the AMD Radeon Linux graphics driver… ⌘ Read more

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RadeonSI + ACO Brings Some Performance Gains For Radeon Workstation Graphics
Last week Mesa 26.0-devel enabled the ACO back-end by default within the RadeonSI Gallium3D driver for all supported Radeon graphics cards by this open-source Linux driver. This move was done in the name of better performance, faster shader compilation times, and ACO being all-around better than the AMDGPU LLVM back-end these days for both OpenGL and Vulkan use. It was also noted that RadeonSI has “slightly better” viewperf performance w … ⌘ Read more

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