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Voidcall – Making Of
Like last year with Underrun, I participated in this year’s js13kGames – a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Voidcall, a Real-time Strategy game.

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Play Voidcall – A WebGL Real-time Strategy game in 13kb of JavaScript

Recently, I played the origin … ⌘ Read more

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If your website is not static, it is not a website: it is an application, & should be distributed as an executable. If your website contains javascript, it is not a website: it is an application & should be distributed as an executable.

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If it doesn’t work properly with javascript turned off, it’s not really a website. If it doesn’t work properly with css turned off, it’s not really a website. If it doesn’t work properly in a text-only environment, it’s not really a website.

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Underrun – Making Of
I participated in this year’s js13kGames, a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Underrun, a twin stick shooter using WebGL.

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Play Underrun – A WebGL shooter in 13kb of JavaScript

For this competition I set out to produce something with a dense atmosphere – which is inherently difficult to do with so little … ⌘ Read more

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Javascript is a just-OK language saddled with the world’s worst graphics toolkit: three distinct languages, each with specs so large that nobody has written a new implementation in 20 years, for live-editing a rich tech document to make it resemble a canvas, in ways that are not portable between the 3 implementations or minor revisions of the same implementation.

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Decode It Like It’s 1999
A few years ago I started to work on an MPEG1 Video decoder, completely written in JavaScript. Now, I finally found the time to clean up the library, improve its performance, make it more error resilient and modular and add an MP2 Audio decoder and MPEG-TS demuxer. This makes this library not just an MPEG decoder, but a full video player.

In this blog post I want to talk a bit about the challenges and various interesting
bits I discovered during the development of this library. You’ll … ⌘ Read more

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