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web0?
With all the hype (or bullshit) about “web3”, it’s good to see a counter movement as well. Whether this site is really “web0” or just pre-“Web 2++” (my term for websites overloaded with frameworks, JavaScript and CSS) remains to be debated… ⌘ Read more

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** Olophont.js **
In Lord of the Rings there are creatures that look like giant elephants. JRR Tolkien named these creatures“olophonts…” simply replacing every vowel in the word elephant with an o. Here is a javascript function to do the same thing.

 javascript
<span class="hljs-function"><span class="hljs-keyword">function</span> <span class="hljs-title">olophont</span>(<span class="hljs-params">string</span>) </span>{
  <span class="hljs-keyword">let</span> replaceVowels = <span class="hljs-string">""</span> ... ⌘ [Read more](https://eli.li/2021/12/20/olophont-js)

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@fastidious@arrakis.netbros.com the things Gemini has going for it are mutual TLS and lack of JavaScript. Which makes for a secure albeit boring experience (much like gopher). The fake markdown is a bit of a drag.

A render mode for Gemini probably wouldnt be too hard. There are markdown to Gemini libs out there.

With Web3 the whole trust a 3rd party browser ext + high fees + env impact for compute and storage are serious no gos for me.. I have heard one too many horror stories about clicking the wrong link and some script draining your metamask wallet.

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If it doesn’t work properly with javascript turned off, it’s not really a website. If it doesn’t work properly with css turned off, it’s not really a website. If it doesn’t work properly in a text-only environment, it’s not really a website.

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Underrun – Making Of
I participated in this year’s js13kGames, a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Underrun, a twin stick shooter using WebGL.

Image

Play Underrun – A WebGL shooter in 13kb of JavaScript

For this competition I set out to produce something with a dense atmosphere – which is inherently difficult to do with so little … ⌘ Read more

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Javascript is a just-OK language saddled with the world’s worst graphics toolkit: three distinct languages, each with specs so large that nobody has written a new implementation in 20 years, for live-editing a rich tech document to make it resemble a canvas, in ways that are not portable between the 3 implementations or minor revisions of the same implementation.

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Decode It Like It’s 1999
A few years ago I started to work on an MPEG1 Video decoder, completely written in JavaScript. Now, I finally found the time to clean up the library, improve its performance, make it more error resilient and modular and add an MP2 Audio decoder and MPEG-TS demuxer. This makes this library not just an MPEG decoder, but a full video player.

In this blog post I want to talk a bit about the challenges and various interesting
bits I discovered during the development of this library. You’ll … ⌘ Read more

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